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how can i do that? where can i find the guide? i think i'm playing it in psf. coz when i opened it, it's directory goes to /psf and /mp3.
Yes, you do, (if you want to follow this thread). I'd say start askin around in aali's thread for problems w/ the graphics driver. If you don't get the mod package over there, you'd have to go and fumble your way to loopbe and go through catch 43-56 before you get it all working. Unless you have ultima edition, you're better off getting the patch from aali because of the support that comes w/ it. Now, I also found this site: http://savvygeek.com/2007/10/05/final-fantasy-vii-in-restored-glory/i'll give it a try. give you a word afterwards. :-D
Edit: do i have to download aali's custom graphic driver? coz when i use it, makes my graphics buggy.
That's exactly the same thing. Depending on where you got it, the filenames might be different from what the config file I put in the bundle was expecting, though, so you may need take that into consideration.is that so. but i already have minipsf. is that okay?![]()
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
window_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no