[Tutorial] Covarr's New FF7Music Tutorial

  • Thread starter Thread starter Covarr
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how can i do that? where can i find the guide? i think i'm playing it in psf. coz when i opened it, it's directory goes to /psf and /mp3.
 
I'm referring to the tutorial on the very first page of this thread. It gives directions, most people have had no problems with it.
 
i'll give it a try. give you a word afterwards.  :-D

Edit: do i have to download aali's custom graphic driver? coz when i use it, makes my graphics buggy.
 
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i'll give it a try. give you a word afterwards.  :-D

Edit: do i have to download aali's custom graphic driver? coz when i use it, makes my graphics buggy.
Yes, you do, (if you want to follow this thread). I'd say start askin around in aali's thread for problems w/ the graphics driver. If you don't get the mod package over there, you'd have to go and fumble your way to loopbe and go through catch 43-56 before you get it all working. Unless you have ultima edition, you're better off getting the patch from aali because of the support that comes w/ it. Now, I also found this site: http://savvygeek.com/2007/10/05/final-fantasy-vii-in-restored-glory/
and that might get you exactly where you want to go, but I haven't tried it yet and wouldn't know..
 
thanks grizz.  :-) so now i downloaded aali's custom drivers. what should i do now?
 
@ Covarr:

What will I do after I downloaded aali's custom driver? Do I have to download the remix version of all the music?
 
Either the remix album or the PSF album from zophar.net. If you're going to replace it with your own music anyway, I'd recommend the PSF soundtrack because it's a very small download, and good for testing if everything's working right.
 
is that so. but i already have minipsf. is that okay?  :-)
That's exactly the same thing. Depending on where you got it, the filenames might be different from what the config file I put in the bundle was expecting, though, so you may need take that into consideration.
 
the filenames match. but i dont understand why i can't change the game music. i selected my custom music and it's in the right path. but the music won't change.
 
Hmm... A few things to check:
1. What OS are you running? You may need to mess around with compatibility modes.
2. Make sure you are running pretty much all involved software as administrator.
3. If you're still hearing the old music, that means that Aali's driver isn't muting it. Have you double checked that's installed correctly?
4. This might seem like a silly question, but you are running the game from the button in FF7Music, right? Just setting up FF7Music and then running the game as normal from the start menu won't actually work.
 
hmm.
1st, I'm running vistax32
2nd, should i run all software involving ff7 as administrator?
3rd, how will i configure aalis driver?
4th and last, I tried running ff7 in ff7music. but i still hear that same old music.  :-(
 
FF7Music in XP mode (will automatically run as admin) and FF7.exe in Win98 mode.

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# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
just copy and paste that after changing the following lines

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window_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no
to whatever you want (X is width Y is height)

that will mute your midi and allow FF7Music to run correctly
 
i'm running ff7 in ff7music. but it still mutes the audio. geez, im getting frustrated now.
 
Humm.... Take screenshots of all the tabs in FF7Music, I might be able to see what could be the problem.
 
No. I mean open FF7Music, click configure, and then take a separate screenshot for each tab in the config window.
 
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