Uber-FF7 is here...

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Hmm... wouldn't it be easier to check *which* value should be there? Where's the function located, I could take a look at it...?
 
I have yet to try the patch although I've downloaded it already.BTW, since it's probable to get everyone's attention in this thread, do you think that FF7 stores some of the info for the field files bitwise? What I really mean is they can choose to use 3 bits to store certain information instead of the usual minimum of 1 byte(8 bits). That *could* be an explaination for the irregularities in the section 7 of the field files.
 
Qhimm: You'd have thought so ... but I couldn't get it outputting debug messages that way. So I just hacked the exe ^_^If you enable debug messages with my patch, you'll find out FF7 does both output debug messages via the system debugger, and logs them to APP.LOG.

FF7 v1.02 includes support for the Riva 128 and TNT. You don't *have* to enable it though.
 
Update.
I just tried Qhimm's registry hack and it does work. Note though that I'm loading it through the original FF7.exe not version 1.02. I have 1.02 but I haven't tried it yet.Just in case you guys wanna know, APP.LOG is created everytime you run FF7.exe, the only difference is without the correct registry hack, nothing is written to it.

fice : My question above?
 
Well, I guess it *could* be that way. I can't say for certain, of course.Update: I uploaded that windowed-mode patch I was talking about before.

[This message has been edited by ficedula (edited July 22, 2001).]
 
Hmmm....
looking in more detail through the debug Output window, I found that the VC++ one is more detailed though it's sometimes more technical. One thing i noticed is that the battle scenes are ID'ed ^^.I wish I could get more info on how the memory is modified though.
 
Right your 32 bit window thing gives me this error on start up:
DD Error
Error:88760091 The pixel format was invalid as specified in FILE c:libsrcgraphicsdirectx.cpp LINE 2079Weird one that is...

Mp3s still arent working. Although does the ini file canealot do any thing? My config was in there and I had to copy it out of there and copy it into the ffmusic.ini to get it to show up in the program. Still no luck. But I am going to fiddle about a bit first.

Nope no luck with the mp3s. Log file isnt putting any thing out this time..nothing at all. I supose that is normal though.
Maybe I am just cursed.

[This message has been edited by Sir Canealot (edited July 22, 2001).]
 
You sure you've got v1.02? According to my v1.02 source line 2079 isn't tested for errors ... you can't get an error on that line!Hmmm.

I've posted some help on installing the latest version of my music patch in the other thread.
 
Well the config file has 1.02 in it..the only way is if I had mixed the 1.02 config with the 1.00 exe. Which is unlikely. I will double check that tomorow...2am now..need to be up at 8:30  :(
 
Yeah, the 32 bit patch works for me.
For AVI's I get the same problem as Jari and the battle swirl doesn't work either.
In 32 bit mode, the gradient looks better. Obviously the textures don't look any better but if you look closely, the gradient on the 3D models is improved too.
Haven't tried the rest yet.[This message has been edited by The SaiNt (edited July 23, 2001).]
 
I'm not sure why the videos don't work, but the battle swirl might not work because the program might be expecting a 16bit framebuffer readback to do the effect, and with a 32bit framebuffer it might not work.
 
Incidentally, the stripe of video that appears in the videos are in the exact position as the infamous "Nvidia" or was it "DirectX" problem?Anyone tried using a PSX emulator before?
IIRC, on certain ones, if you look closely, there is a thin line of misallignent during FMV's on the right hand side.
 
Makes sense; after all, the patch does mess around with the DirectDraw commands to force 32-bit.Of course, you *should* be able to get 32-bit colour and avoid video corruption by using the window-mode patch.
 
Hey Ficedula did you get my email with the zipped ini?
Just wonbdering if you got it..I understand if you dont have time to help me with it and all.Thanks  :)
 
I did, yes. I haven't found any problems which is bugging me ... maybe I'll have to do a new release of the patch with MORE debugging information.
 
Great...
Well there is some good news!!
I did get both of your 32 bit patches working: The windowed one and the full screen one. The problem with the movies and battle swirl was aprent in both patches though....Oh I got it working buy enambleing 8 but pattled texture support via a tweak program. I took the tick out of the TNT box and run the game in D3d with my Geforce 2! I will post about this tweak program in a minute. This might be handy for people having probs getting FFVII runnin gI bet....
 
Um. That IS good ... but it works for me with the NVidia patches on!Well, at least it works SOMEhow.
 
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