Ultima espio and neocloudstrife Crisis core model project

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good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
 
@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
 
good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
yeah, gonna fix that :D

@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
The texture's actually a mix between CC cloud (about 80%) Dissidia Cloud (around 10%) and some texture art i did, which is also about 10%.
 
good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
yeah, gonna fix that :D

@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
The texture's actually a mix between CC cloud (about 80%) Dissidia Cloud (around 10%) and some texture art i did, which is also about 10%.
hey not bad Cloud nice piece of work u r doing
 
i bet Neo is proud and honored... that guy just signed on to the forums just to say that you are doing a great job!  :-D
 
i bet Neo is proud and honored... that guy just signed on to the forums just to say that you are doing a great job!  :-D
haha yup i knw Neo frm quite sum time now so yea :P
 
yeah, these guys know their stuff and its been paying off.. these screenshots look great and i cant w8 for that chibi to be complete!
 
When has Aerith ever been spelt 'Earith' lol.
Since i used the debug room to warp to that battle :-P

Reno:


I'm gonna do Rude and Cissnei again too, i think they need it...
 
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Ok since you guys are the experts... why won't this
newsephiroth.jpg

load correctly once in game?  His wing loses its texture.   I know with field files you have to set how many textures to use, but what about battle models?
 
Open the battle HRC in Pcreator, and change the number of textures it uses.
 
i dont mean to pick at youre model change but, i liked the way he looked originaly.

i think it would be epic if someone high-res'd his entire model for that battle.

i would probably actually pause the game and stare for like 1....2....3 hours and just let him kill me......

oh yea.....i need a moment to myself  :oops:
 
I intend to port over his model from Crisis Core and simply have him float in the air ( kind of like how he hovers in Advent Children after losing )

Also, Neo, concerning the smd export of mesh2rdm, turns out breaking and unifying the normals didn't really do anything.  Here's my smd.bat:
mesh2rdm 1.raw 1.smd -texpre 1 -rotate -90 0 0 -scale 1.0 -smdout -flipuv -smoothnorm 0.001   Maybe the smoothnorm is to blame?
 
Ok since you guys are the experts... why won't this
newsephiroth.jpg

load correctly once in game?  His wing loses its texture.   I know with field files you have to set how many textures to use, but what about battle models?
wouldn't his havoc wing attack look....er...wierd?
 
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