Ultima

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On 2001-10-06 18:12, ficedula wrote:
Default model pos? There aint any. Otherwise stuff would be a lot easier :wink:

The HRC by itself provides NO information about how to position each part (well, there's a bone length, but by itself that's useless). In order to position the parts correctly you need to use a frame from an animation (.A file). How to use the .A file? Aha ... that's the tricky bit. Gimme a while to write up a description ... it's not TOO complex, but it does need to be done *just* right or you end up with a complete mess.

Which .A files to use? No easy explanation ... if you've got the latest version of Ifalna then you could use the .FILTER file I put together for that.
Exactly.
Annoying isn't it?
I was working on the Sephiroth Patch the other day, and I discovered that Cloud shares his "Standing" animation with a ridiculous amount of other field characters. Changing it to fit Sephiroths extra bones messed up everything else. The only sure way so far is to change the field files directly. The .A file required by each character is defined in each field file.
 
Well, ok, but I don't wanna change the .a files - I'm just gonna to read 'em out. That's all.

 - Alhexx
 
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