Ultimate Weapon crash in Mideel, when the fight begins.

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Kylos

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Hey there :) my father is currently trying to play FF7 on his laptop, i upgraded his Aali driver and fixed his FF7 as it suddenly stopped working for some reason.

Since then he has got up to Mideel, with Cid, what happens is that Cid and party will get into the 1st fight with Ultimate Weapon, they will load up, and just as the menu comes up the game completely freezes, sometimes it does not even say that an error report has been made.

I had the disable popup command in his opengl settings, i took that out, tried again, and i noticed on the next time going into the fight with the Weapon, it come up with a message saying something along the lines of:

Glitch: Vsync was forced OFF, battleswirl framelimiter may not work

He is using Windows 7 64 bit system with good processor and memory, also he is using ATI Mobility Radeon HD 4200.

Please let me know if anything can be done, i tried to change the graphic cards settings, and im not having much luck, i know you guys here at Qhimm are so much smarter then i am, and can point out some simple fix im overlooking.

Thanks, peace :)
 
Do you have a crash.dmp? ATI cards have problems with the latest release but I haven't heard of that one yet so maybe its something else.
 
Thanks for replying so soon Aali, here is the app log from the last time i tried, it did not give the vsync error though this time, although it still crashes the same way

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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200  2.1.8787INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Fragment shader(s) linked, vertex shader(s) linked.  set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: Texture could not be compressedEND OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startfade music volume: 80->127, step=30set music volume: 80set music volume trans: 80->127, step=30MIDI fade volume: 80->127, step=30MIDI set volume: 80100% of 80 = 80MIDI set volume trans: 80->127; step=30MIDI play: 56reading midi file: MURA1.midcurrent volume: 81MIDI is playing SUCCESSFULLY!!!MIDI play: 63reading midi file: JUNON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 80->80, step=1set music volume: 80set music volume trans: 80->80, step=1MIDI fade volume: 80->80, step=1MIDI set volume: 80100% of 80 = 80MIDI set volume trans: 80->80; step=1MIDI set volume: 80100% of 80 = 80UNEXPECTED: zero countset music volume: 0MIDI fade volume: 127->0, step=0MIDI set volume: 127100% of 127 = 127MIDI stop - OKMIDI stop - OKfade music volume: 80->127, step=30set music volume: 80set music volume trans: 80->127, step=30MIDI fade volume: 80->127, step=30MIDI set volume: 80100% of 80 = 80MIDI set volume trans: 80->127; step=30MIDI play: 83reading midi file: WEAPON.midcurrent volume: 83MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 280[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopERROR: unhandled exception
 
Oh sorry, total blond moment there, how do i open crash.dmp?? :P
 
ok im uploading that to megaupload now in a .rar file, should be done soon :)
 
Same old ATI problem. Turn off texture compression if you haven't done that already or wait for 0.7.11b.
 
Aali your a genius! Simply the texture compression was causing it, thanks a lot man :D
 
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