R
Roden
Guest
Quite new to FF7 modding (well, just yesterday actually lol) - I'm aware of pages such as http://wiki.qhimm.com/view/FF7/Savemap and some other variable analysis: http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Variables#Variable_analysis
And was wondering if there was a general consensus on some unused variables I can safely use in my mod (and get saved)? The first link doesn't seem to have too many unknowns which is worrying! I don't need too many, but hey, the more the merrier.. I already used some at random, and I guess I can change it later while testing..
I see a lot of data like this: z_16[36] (Field Objects, Sector 7 Train Graveyard):
0x01: Train 1 Position.(mds7st2)
0x02: Train 2 Position.(mds7st2)
0x04: Train 3 Position.(mds7st2)
0x08:
0x10:
0x20:
0x40:
0x80:
Does that mean I can use 0x08, 0x10 etc for anything I want? I guess for example BIT ON/OFF function in Makou Reactor? Or am I on completely wrong track here?
And is there a way to quickly see what variable an offset in the wiki is referring to in a program like Makou Reactor - I see for example (0x0BA8) 1 byte (Tifa's current love points) is listed as variable 1:4 in the program. And in the wiki its in the fourth row, but whats the formula in regards to 0x0BA8? Or do I manually go to that area and look at the scripts?
Thanks!
And was wondering if there was a general consensus on some unused variables I can safely use in my mod (and get saved)? The first link doesn't seem to have too many unknowns which is worrying! I don't need too many, but hey, the more the merrier.. I already used some at random, and I guess I can change it later while testing..
I see a lot of data like this: z_16[36] (Field Objects, Sector 7 Train Graveyard):
0x01: Train 1 Position.(mds7st2)
0x02: Train 2 Position.(mds7st2)
0x04: Train 3 Position.(mds7st2)
0x08:
0x10:
0x20:
0x40:
0x80:
Does that mean I can use 0x08, 0x10 etc for anything I want? I guess for example BIT ON/OFF function in Makou Reactor? Or am I on completely wrong track here?
And is there a way to quickly see what variable an offset in the wiki is referring to in a program like Makou Reactor - I see for example (0x0BA8) 1 byte (Tifa's current love points) is listed as variable 1:4 in the program. And in the wiki its in the fourth row, but whats the formula in regards to 0x0BA8? Or do I manually go to that area and look at the scripts?
Thanks!