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EmperorSteele
Guest
Though if they'd port Kingdom Hearts to PC, i'd rather use those models.. though they'd probably present many of the same problems =/
En zoals ik al zei, hi-res textures my ass. Het zijn gewoon dezelfde textures...en voor de poppetjes worden helemaal geen textures gebruikt, dat zijn shaded poly's. Maar het is leuk dat je het op 1024*768 kan spelen als je spelplezier daarmee verband houdt hoor
Though if they'd port Kingdom Hearts to PC, i'd rather use those models.. though they'd probably present many of the same problems =/
En zoals ik al zei, hi-res textures my ass. Het zijn gewoon dezelfde textures...en voor de poppetjes worden helemaal geen textures gebruikt, dat zijn shaded poly's. Maar het is leuk dat je het op 1024*768 kan spelen als je spelplezier daarmee verband houdt hoor
someone wrote that on a dutch tweaker forum, without giving the total translation: the dude says that that for the characters there aren't any textures being used, but shaded poly's.
is this true?
Sounds like you might've applied the patch twice. Anyway, *I* did that once, which caused the game to crash as soon as a battle starts. What happens if you copy battle.lgp from one of your game discs, replace your old battle.lgp, and then try to patch that file?ah i figured the patch make thingy, and i used yours, but it would freeze b4 loading a battle![]()
Well, IIRC, Terence Ferguson mentioned something about converting the Ergheiz 3D models before...something like their format had already been decoded (not all PSX devs invent new formats.)it would take a hella lot of coding to convert and
I think the student edition (stripped down and free) of Maya just came out. The two unknowns are whether there are any converters for the special file format it uses, and if there's .P <-> Maya converter. If there isn't, Alhexx or Mirex *might* be able to add it.Are there any free 3d programs I can use?
Access Violation at 0000000. Read of Address FFFFFFFF.
is it possible to apply textures to objects which dont already have them w/out making the object disapear? Or would we just have to discard the color info and tell the sword model to accept a texture within a 3d proggie?
A major improvement!Did anyone notice that the hi-res Cloud model seems to have each of its fingers INDIVIDUALLY RENDERED (read: not a block with lines that are supposed to indicate spaces between fingers, but actual spaces inbetween fingers)? I noticed that the other day, and I think that's totally awesome that it has that kinda detail.
Shame it wasn't done even for battles...Now, just do that with all the other main characters, and we'd be all set =P
Oh well, we have advent children....