G
Ghost_Writer
Guest
I have been working on a model viewer / exporter for Vagrant Story. I have managed to rip Ashley Riot's model (00.SHP). The thing that's holding me back is the animations. I just dont understand these SEQ files. I had to fix up the model by hand to get a pose that looked right. I'm nearly finished with the SHP / WEP format. I have only just started into the SEQ files. So has anyone tried to reverse these animations? Any information at all would be helpful.
BTW The data is stored as frames. There are translation and rotation transforms for the bones. But it seems like I am not seeing the whole picture. Some of these feilds are stored on a nibble alignment. Anyway the first frame for Ashley Riot is the basic unarmed standing idle animation which is loaded in RAM at 0x801275D8 from the file 00_COM.SEQ at offset 0x1750. Just in case anyone was interested in poking around.
BTW The data is stored as frames. There are translation and rotation transforms for the bones. But it seems like I am not seeing the whole picture. Some of these feilds are stored on a nibble alignment. Anyway the first frame for Ashley Riot is the basic unarmed standing idle animation which is loaded in RAM at 0x801275D8 from the file 00_COM.SEQ at offset 0x1750. Just in case anyone was interested in poking around.