[W.I.P] FFVII Enemy battle models retextured!

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Ok, I have clean up the model. The texture are only examples. Don't use smart UV, it is better that you learn to set seams yourself. I'm not good at this myself and have to still to learn it. As you will see I have set materials and added some generated texture on them, I have also prerendered ambient occlusion and saved it as texture. This should be at last a good example of the possibilities you have in blender.

Click on the render button (the camera symbol) open the Bake tab, change the bake mode to texture and then click on bake.
A subsurf of one looks totally fine for me, two is more than enough so you shouldn't go higher than this. You should import the model at whole at once so you can place the UV on one or two textures.

https://mega.co.nz/#!qMkBRAqb!ZQjqmVCILoSCqs-Ie_QEgqhCS5CyAGLe-AxY7kzTZ-I
 
Were you able to successfully import this piece into Kimera into the guards model? Could you outline the steps to which I can convert the blend file and the ambient occlusion etc into a file ready to be imported and fitted as I'm not used to doing what you've done to the model so I'm a little confused?
 
I guess I will make a small Blender tutorial in the next week. It should be fairly easy to swap the models from my model overhaul to textured ones and I think if I made a step by step tutorial some people could help me with it. This will also help you with your project.
 
Yes Kaldarasha that would be a massive help!  :) I think having a simple tutorial on here could also encourage more people to get involved with modding the game's models too as it'd make the process more inviting.
 
Was hoping to make some more progress but I admit I've been slacking as I started a new FFVii fully modded (literally using every mod on here) save. This process will obviously be slow but hopefully be continuous.

However, I do have something to show. Just finished this off tonight and was looking some feedback? I redid and recolored a few parts I personally felt needed more to them as the model doesn't have much to it overall. NB: I'll be doing all the monsters in an area and THEN going back and fixing any issues which I potentially get from feedback. I'll be redoing Air buster tomorrow using some modelling techniques and better textures so it should look much better.

For now, 1st Ray!
rm4dvl.png
Back picture included in first post, make sure to click on them to get the full picture!
 
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WOW !I have been waiting for a mod like that for a long time !
Good job :)
 
Thanks guys! So I redid the air buster model as I knew I could greatly improve on my previous work. i redid the entire thing from scratch and gave it a lot more polish and attention to detail. Now if only someone could do the battleground textures as now the characters and enemies look too detailed for the backgrounds ???

I've updated pictures on the first post to reflect the updated model. Progress is slow but that was expected with such a big project I'm taking it one model at a time at this stage.

1051wua.jpg
 
Looks pretty good, but it looks like he's made out of stone instead of metal
 
I think one of the issues is that (to my knowledge) you cannot have glossy/specular shaders in the game, only diffuse. Because of that, it is extremely difficult to make something look like metal.
As for the battle backgrounds, as far as I'm aware Bloodshot has been working on making high-res version, they would certainly look better with more detailed models.
 
I think this looks great, I hope it gets added to 7th heaven.

at the time of writing only 3 story bosses have been retexttured and released on 7th heaven, lets hope someone adds this one to make it 4.
 
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