K
Kaldarasha
Guest
Ok, I have clean up the model. The texture are only examples. Don't use smart UV, it is better that you learn to set seams yourself. I'm not good at this myself and have to still to learn it. As you will see I have set materials and added some generated texture on them, I have also prerendered ambient occlusion and saved it as texture. This should be at last a good example of the possibilities you have in blender.
Click on the render button (the camera symbol) open the Bake tab, change the bake mode to texture and then click on bake.
A subsurf of one looks totally fine for me, two is more than enough so you shouldn't go higher than this. You should import the model at whole at once so you can place the UV on one or two textures.
https://mega.co.nz/#!qMkBRAqb!ZQjqmVCILoSCqs-Ie_QEgqhCS5CyAGLe-AxY7kzTZ-I
Click on the render button (the camera symbol) open the Bake tab, change the bake mode to texture and then click on bake.
A subsurf of one looks totally fine for me, two is more than enough so you shouldn't go higher than this. You should import the model at whole at once so you can place the UV on one or two textures.
https://mega.co.nz/#!qMkBRAqb!ZQjqmVCILoSCqs-Ie_QEgqhCS5CyAGLe-AxY7kzTZ-I