Weapon skin change

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I would but I think it's faster try a few other things first, shouldn't matter your setup in bootloader if you had things working before. First thing you should try is to reset your sound configuration. Open the ff7 directory and there's a utility program ff7config.

open it up and go to graphics tab, make sure it says self test passed and the drop down box is set to custom driver.

then go to sound tab, see if it needs to be changed to Speakers.

Can check midi tab too, should be only one choice on top and on bottom should be set to General MIDI

see if game runs now.

To post your APP file is easy, it's in the same directory with that ff7config program, the ff7 game directory. Just double click APP file, and copy the text from notepad into your reply  :D
OH boy, now were having fun MATRIX! You're doing great by the way, I didn't realize how new to computers you were. I think we can do this, though. The APP log file may help a lot. Let's see.
 
so here it is, well gladly you may understand what stands here , for me its like chinese :?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
 
Dang, you have an even better video card than me  :P

Let me think on this a few minutes and get coffee. Thank you for your patience and letting me try to fix what I broke.
 
so here it is, well gladly you may understand what stands here , for me its like chinese :?
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Kranmer.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 322[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4
Disable PBO.
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
 
Yes let me screenshot my bootloader settings,,, sry. 1 minute.

Bootloader_zpsb702276e.png
Bootloader2_zps49203343.png
Bootloader3_zpsf1aa5ca4.png


These should work np for you because we have the same video card almost.

The other thing I can tell from your APP log is what driver you are using and it's not the most compatible one.

IF you have further problems I think you should download this set of drivers and use it to Uninstall your video drivers first, and then use the same installer again to put on those drivers. They work much better for ff7. THAT is guaranteed not to break your ff7 install. 8-)
 
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ok get the game running again so far.

Now i have done the steps from your guide, but when i want to reencode the filesand put them back in the FF7\data\battle folder the Lpg file has a lock in its appearance so i assume that it is somehow protected.(had an similar issue with Black Chocobo) but even running evrything as admin doesnt seem to work
 
I get the lock icon, too. Seems to not affect anything but things we don't care about. If you have further issues I would also suggest turning User Access Controls completely off. I personally hate that feature of windows.

I'll show you a pic on how to do that.
UAC1_zps3bc91240.png
UAC2_zps186105c5.png
UAC3_zps34bfa37c.png
UAC4_zpsa54d9df6.png
 
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ok i have done this, but remains the problem of not being able to make the changes ingame happen after i reencode and replace the new lpg file in the ff7 directory.

Following steps i've done, at C: i have created 3 folders, directory, ballefields and cloudweapons.
I copied the battle lpg file from game directory into new c:directory, launched lpgUI, selected as lpfg to dump from directory and folder to dump named battlefields.
After correct dump i selected the rtck file and copied it to cloudweapons.
There i copied the files 15 times and renamed them from rtck to rtcy. After that i copied the 15 files from cloudweapons back to battlefileds replacing the there existing ones.
Then i select with Ulgp as lpg C:\directory\battle.lpg and as folder C:\battlefiles and select encode.
With this done i now copie the battle.lpg from directory into the game directory.

Then after launch another crash:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 5120x3840
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

and again:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
 
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I found also that in the folder Backup-dlpb is another battle.lgp, might that prevent the changes i made from being accepted?
And now cause the constant crahes just at launch?
Changed it now cant start the game anymore without crash in the 1st sec... made change the 2 files back to their original state, game still crashes....
Seems as i have to get another complete uninstall....
 
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If you have reinstalled FF7 you should try my FF7_GameConverter.
The Converter works also with the English version, but sets some registry keys more than bootleg.
Check beforehand that you have a data medium (eg USB stick) inserted with the name "FF7DISC1".

After that you copy your savegames in your game folder.
After you start the game, it should automatically show up FF7Config.
Check all tabs and make all tests.
As soon as you click OK, the game starts, test if fighting is possible.
Close the game and rename "app.log" in "_app.log" (then you have a app.log where everything works).

Now try to copy your manipulated battle.lgp (the old please backup before) and test the game again.
 
If you have reinstalled FF7 you should try my FF7_GameConverter.
The Converter works also with the English version, but sets some registry keys more than bootleg.
Check beforehand that you have a data medium (eg USB stick) inserted with the name "FF7DISC1".

After that you copy your savegames in your game folder.
After you start the game, it should automatically show up FF7Config.
Check all tabs and make all tests.
As soon as you click OK, the game starts, test if fighting is possible.
Close the game and rename "app.log" in "_app.log" (then you have a app.log where everything works).

Now try to copy your manipulated battle.lgp (the old please backup before) and test the game again.
i read your topic about the converter, but i dont understand anything, you also write it supports also English version so what is the primary Language it was designed for, if its German that would be fine i understand much more german than english. What will happen to bootleg after i use the converter, you write alot about file switching which i seem to mess up anytime i ve done it so far.
Can i use the mods i downoaded for bootleg still or how does that all works?
 
You can choose between German, English, French and Spanish!
You can run the GC several times e.g. if you want to change the language.
You can uninstall the GC again, then you have the rerelease of 2012.
You can, after you've tried your battle.lgp even start bootleg, bootleg will think you have an original English FF7 version installed.

The advantage of my GC is that no other mods are installed, which might cause mistakes.
So you can test whether the error is in your battle.lgp or not.
 
I still think you should use the catalyst drivers located here. I don't know if it will solve all the problems, but it might help. I don't know much about the game converter but if you are playing a non-english version of the game, it may be necessary. I'm handing this off to the other guys.

What version of windows is this anyway? Must be 7 but I'm just shocked it's acting this way. I can tell you there is a very awesome core of German speaking developers here, and if you make an appeal IN German, you may find it easier to troubleshoot that way.
 
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Well i will give it a try tomorrow evening, im now tired of installing and uninstalling game the whole day long because of errors that occur i dont even know where from...
 
I still think you should use the catalyst drivers located here. I don't know if it will solve all the problems, but it might help. I don't know much about the game converter but if you are playing a non-english version of the game, it may be necessary. I'm handing this off to the other guys.

What version of windows is this anyway? Must be 7 but I'm just shocked it's acting this way.
do these drivers replace my current ones and how do they affect my current other games like bf3 or even more current games?(they require a good performence at full graphics, and yes im a graphic fetishist 8))

Thought this forum was only in English?
 
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do these drivers replace my current ones and how do they affect my current other games like bf3 or even more current games?(they require a good performence at full graphics, and yes im a graphic fetishist 8))

Thought this forum was only in English?
It's supposed to be, but we have some really smart Germans around here. See if troubleshooting in German is easier.

Those drivers are almost brand new. Then AMD came out with a newer official release that doesn't like ff7.
 
It's supposed to be, but we have some really smart Germans around here. See if troubleshooting in German is easier.

Those drivers are almost brand new. Then AMD came out with a newer official release that doesn't like ff7.
Those fking drivers gave me just black screen unable to do anything anymore,  i had to restore an ancient windowssystem backuppoint to get this mess undone, so thx for this shit!
 
The driver works fine, I use it myself along with a HD6870.
well for me it didnt, btw i have a HD 6970, that maybe the problem, but due to the fact that i dont understand much of PC i let lose of changing anything to my PC anymore, and i think its unpossible for me to get FF7 to be modded and look like in all these youtube videos.

Well i thank you guys for your time, but im think im done here with FF7 and modding :'(
 
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