Weapon skin change

  • Thread starter Thread starter MatrixOne
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Those fking drivers gave me just black screen unable to do anything anymore,  i had to restore an ancient windowssystem backuppoint to get this mess undone, so thx for this sh*t!
Sorry for your frustration  :(

This is how you learn to work with a PC in depth, by breaking it and fixing it again repeatedly. We've all been through it.

In the end, if the experience of learning how your computer works is not enjoyable... then ya, don't do it. If it isn't broken don't try to change it if you are going to get so angry when it doesn't work.

I'm suspicious of your windows install being up to date now. Anyway, good luck.
 
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That leaves me no rest so ...

1) Ulgp 0.7 does not replace any files that are already in the archive. You must create the archive completely new.
     So delete battle.lgp before encode with ulgp.

2) replace of RTCK to RTCZ is not enough, you need also RTAD of Millenia Swords.

3) RTCK to RTCZ represent the 16 different weapons that Cloud can collect in the game. Which one that is now what you want to do (with Golden hilt and black shiny blade) is beyond me.
 
That leaves me no rest so ...

1) Ulgp 0.7 does not replace any files that are already in the archive. You must create the archive completely new.
     So delete battle.lgp before encode with ulgp.

2) replace of RTCK to RTCZ is not enough, you need also RTAD of Millenia Swords.

3) RTCK to RTCZ represent the 16 different weapons that Cloud can collect in the game. Which one that is now what you want to do (with Golden hilt and black shiny blade) is beyond me.
I'm beginning to really hate this thread. I dunno what you guys are up to over there across the pond, but

1) My Ulgp .7 replaces files in archives. see below I forgot I was too lazy to upgrade from uLGP.5gui I encode to the same battle.lgp over and over without problems. The changes I expect, happen.

2)Why do you need RTAD? That's part of the animations. Gonna go test this stupid package of buster swords... again. 

Edit: wow! my computer imploded. Just kidding--it worked fine. its a nice looking buster sword for sure, but as far as using it for every single weapon model, I prefer more variety. I went real crazy and even encoded my battle.lgp from a folder on my desktop and just had ulgp write over my games battle.lgp in its data/battle folder. Now I'm gonna go change it back...
 
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You'll this thread (or me) will soon hate more  :evil:

Create a folder "Test".   :)

Create a textfile "Test.txt" in "Test" with "Test-text" as Text   ;D ;D ;D
Use ulgp 0.7 to create a "Test.lgp" with the "Test" folder 8-)
Edit "Test.txt", write in "This text will not stored in Test.lgp" :wink:
Encode again "Test.lgp" ::)
DECODE now "Test.lgp" to a new Folder "Test2" :P
Read the "Test.txt" inside "Test2".... :-o


To 2) I just had NO sword in hand ...
But if the file is already included anyway (through bootleg), you do not realize it.
 
But Komp... uLGP can't even encode a new lgp file. It has to have a path to an lgp file that already exists... dang I been using .5... maybe there's a problem with .7 GUI... what a mess.

I thought rtad was part of the vanilla game. But I guess I don't know what it is, after all.
 
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You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.

But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).

The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands  ;D
 
You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.

But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).

The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands  ;D
Yay! I learned something from this nightmare train-wreck I got into. Komp for Chancellor!

Is there any reason to use .7 over .5? I don't think I've ever had a problem with uLGP .5 GUI
 
I assumed 0.7 is newer and better than 0.5, my mistake, as I could only think something... :evil:
 
Don't use a System-Folder (and "Desktop" is inside one), if you want to manipulate Files.
I'm not sure what happens if UAC is turned off, but Win 7 will prevent Files for manipulations.
Desktop is actually an exception to that. You can manipulate any file on the desktop or in a "My <whatever>" folder and not get fussed at. Vista and on encourages you to do that rather than manipulate files in other folders.
 
"omega res novae" has created quite detailed video tutorials on changing skins for weapons a while ago already...
http://www.youtube.com/user/oooohraagh/videos

Also PitBrat and modders have put a lot of effort to give various weapon skin options to users via the Bootleg configurator.
 
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Sorry for your frustration  :(

This is how you learn to work with a PC in depth, by breaking it and fixing it again repeatedly. We've all been through it.

In the end, if the experience of learning how your computer works is not enjoyable... then ya, don't do it. If it isn't broken don't try to change it if you are going to get so angry when it doesn't work.

I'm suspicious of your windows install being up to date now. Anyway, good luck.
Hey dont get me wrong im not mad at you, you were trying to help me alot so far, but as i said i seem not to be able to get things done propperly because of the lack of concience in matters of Computers.
 
You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.

But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).

The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands  ;D
So when i download the v5 the whole thing might work in the end?
Or is it still my graphic gard which doesnt seem to like FF7 been modded?
 
Maybe I'm alone with that, but I'm a very big fan of the 'direct mode' of Aali's driver.
Enable it, put all the weapons in the direct/battle folder and be happy. This is the best way to test something, before messing around with the lgp-files.
To enable it, you need to open the ff7_opengl.cfg with a text editor and at the very end you will see somehing like that 'direct_mode = on'. If you make a change, you have to save it.
 
So when i download the v5 the whole thing might work in the end?
Or is it still my graphic gard which doesnt seem to like FF7 been modded?
Your graphics card is fine. I wish I had one like yours. I am not sure what all I did wrong to your system but I'm a little afraid to offer any more advice. If you really want to keep messing with it, try it with the .5 uLGP GUI. But direct mode is maybe a better option, as Kaldarasha mentioned, you could just take the weapon files you manipulate and place them in C:\Games\FF7\direct\battle folder. Check the box for direct mode in bootloader, too and save the setting. This allows you to test the weapon files with your game without inserting them into the lgp file. If it worked you could just leave it like that.
 
Maybe I'm alone with that, but I'm a very big fan of the 'direct mode' of Aali's driver.
Enable it, put all the weapons in the direct/battle folder and be happy. This is the best way to test something, before messing around with the lgp-files.
To enable it, you need to open the ff7_opengl.cfg with a text editor and at the very end you will see somehing like that 'direct_mode = on'. If you make a change, you have to save it.
Ok but where do i find all this stuff and what does it look like, i know its a lot to aks but as i messed already up  so much, some pictures might help me out of misery.
 
No problem, Matrix, few moments.

Bootloader2_zps49203343.png

This is the tab in Bootloader that has the check box for direct mode. Make sure it is enabled.


RoytonJohn_zps009ff6cb.png

This is the path for my "direct" mode battle folder. It should be OK to use direct for this mod, but it's not a good practice to fill the direct folder up with a lot of items. Also this is my cat, Royton John. He is named after a gay singer and a race car driver... anyway


Busted_zps17655122.png

This is after I copied the files from the MikesBusterSword+UltimaWeapon set I uploaded for you here to the direct/battle folder. Then try and load the game, if it doesn't work you can just delete them from the direct/battle folder and no harm done.


Busterd_zpsab237a97.png

This is what I got with it when I loaded it up. That's the right model isn't it? I checked some other weapons and it works correctly on my system at the moment. How's it going for you, Matrix?
 
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http://i647.photobucket.com/albums/uu193/electrotoyou/Busterd_zpsab237a97.png[/img]
This is what I got with it when I loaded it up. That's the right model isn't it? I checked some other weapons and it works correctly on my system at the moment. How's it going for you, Matrix?
Yep thats the modell i want for all weapons exept ultima
well im still downloading kompasses converter, after that im still waiting for instructions what steps i should do next, run bootleg yes/no, what settings and so on. edit: Converter doesnt work for me, when i start game after config and in new exe winddow i only get eidos screen then screen fades to black with 2 red triangles and keeps so without any error message.

If you want i can pm you what changes i want to have for my game so maybe you can tell me if its worth using bootleg or which mods i need to install where?
 
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