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Nightmare799
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Why does FF15 look like a Third-person shooter? I mean did they forget that this franchise was originally an RPG?
No, they just realized that they can get away with easier design aimed at the masses.Why does FF15 look like a Third-person shooter? I mean did they forget that this franchise was originally an RPG?
Hmm I see.No, they just realized that they can get away with easier design aimed at the masses.
https://www.ff7catalog.com/threads/8470/
The thing is, if it's that different, it really shouldn't be called Final Fantasy. It can be the best damn action RPG in the world, but the Final Fantasy name implies that it's turn-based. That's what happens when you create a tradition by keeping the same core mechanics intact for ten games in a row. If you're gonna break from that, don't give it a number. XI through XV have all annoyed me in this respect.FF15 is obviously going for a KH style combat system and it's not a horrible idea in of itself. Battles, as weird as it may sound, don't need to be turned based to be strategic. It's a horrible misconception that the only games that can be strategic need to have a combat system that resembles a board game.
That ship sailed a long time ago, as you've noted. But this game was indeed intended initially not to be a numbered entry, and I thought the smart move was to name it FF Versus, to remove the connection from 13 (which it only has in names of the mythos) and give it the distinction from the main series. They decided to make it a numbered entry though, for whatever reasons they saw fit (probably for more money and less time to develop a new game). However, none of this is actually determines that the game is crap, only that Square Enix seems to have no guidelines to distinguish which games should be considered flagship titles.The thing is, if it's that different, it really shouldn't be called Final Fantasy. It can be the best damn action RPG in the world, but the Final Fantasy name implies that it's turn-based. That's what happens when you create a tradition by keeping the same core mechanics intact for ten games in a row. If you're gonna break from that, don't give it a number. XI through XV have all annoyed me in this respect.
I agree with Covarr. I think there should be a new way to implement a 'turn-based' system for the FF series, and SquareEnix just hasn't delivered that to us. I really do believe that Squaresoft would have. This game should have been a "Seiken Densetsu" game - especially since "Dawn of Mana" was such a horrible travesty (plot-wise, translation-wise, graphics-wise, and gameplay-wise). I would have loved for the Mana series to have this kind of modern gameplay reboot... but for a Final Fantasy it falls flat.The thing is, if it's that different, it really shouldn't be called Final Fantasy. It can be the best damn action RPG in the world, but the Final Fantasy name implies that it's turn-based. That's what happens when you create a tradition by keeping the same core mechanics intact for ten games in a row. If you're gonna break from that, don't give it a number. XI through XV have all annoyed me in this respect.
Tbh The way I see it, they just want to attract the TPS crowd, because they lost half of their playerbase by their stupid decisions. They truly have no fucking dignity.I agree with Covarr. I think there should be a new way to implement a 'turn-based' system for the FF series, and SquareEnix just hasn't delivered that to us. I really do believe that Squaresoft would have. This game should have been a "Seiken Densetsu" game - especially since "Dawn of Mana" was such a horrible travesty (plot-wise, translation-wise, graphics-wise, and gameplay-wise). I would have loved for the Mana series to have this kind of modern gameplay reboot... but for a Final Fantasy it falls flat.
What I find funny is that the actual SNES "Mana" series action system almost felt turn-based without being turn based. I think even going to that system would feel more "Final Fantasy" over what they've done.
That's my 2 cents.
Course not.. now they are a pure out and out business. Whereas before they at least had some passion and care.Tbh The way I see it, they just want to attract the TPS crowd, because they lost half of their playerbase by their stupid decisions. They truly have no fucking dignity.
Imo turn based combat is the staple of final fantasy series (excluding spin offs ofc).This game receives WAY too much hate from people assuming it is related to FF13 and therefore suffers from the same mistakes. Everything I've seen from this game seems to be envisioned in an exact opposite manner from 13. We can all agree (most of us anyway) that 13 was at least a little disappointing. You don't, however, have to like 13 in order to be interested in 15.
Quick note: the design argument does not hold because FF15 is said to have a world map, open and expansive environments, airships, and automobiles so obviously this game doesn't have the same linear tropes that plagued 13. Will it be as open as say FF1-9? Who knows, but it's ridiculous to count it out since most of what we seen shows large areas and ridable vehicles.
As for the combat...
FF15 is obviously going for a KH style combat system and it's not a horrible idea in of itself. Battles, as weird as it may sound, don't need to be turned based to be strategic. It's a horrible misconception that the only games that can be strategic need to have a combat system that resembles a board game.
What's my point?
I love turned based games. I have enjoyed every final fantasy 1-13 (with 4,6,7,9, and 10 being obviously much better than the rest), but to dismiss something for innovating is ridiculous. There is nearly as much strategy in action based games as there is in turn based games, and when combat is in realtime it gives pressure (another layer of strategy) and excitement. That's why the active time battle system was introduced in the first place. If the game turns out to be a mindless button masher, than okay, critique it for involving no strategy and being a poor representation of action-rpgs. But I think that saying every FF needs to be turn based is ignorant and not very helpful. Dark Souls and Demon Souls are third person action-rpgs that require a lot of strategy and patience, and your decisions are under pressure. So don't bash FF15 for trying something different, bash them for not doing it well if that ends up being the case.
Edit: The reason it looks like third person shooter is because you must have watched a trailer showing the ability to switch between characters in battle (something missing from ff13 and highly requested in KH games when Cloud or another fan favorite joins your party). It would be like being able to swap between controlling Vincent or Barret (people with guns) and Cloud or Tifa (people who use melee attacks) in real time.
I just hope that you are right and that I didnt just witness how my favourite series of turn based RPGs turned into action-adventure/hack and slash crap.There is no "trying to gain the attention of the TPS and action game crowd".
They made it crystal clear they dont give a flying f*ck about their playerbase, in more ways than one.Honestly, you guys are just feeding off the negativity that Square Enix has gained in its fan base with the release of FF13 and making up ideas of how Square Enix must be so evil. They took a spinoff title, made it a flagship entry, and that's it. Maybe they should have left the spinoff title to appease you guys, but it is the same game (that looks more promising every time I see it).
Because they made the game one of main releases. The moment it was called Final Fantasy 15 it stopped being considered spin off.The fan reaction when it was FFVS13: "Wow, that game looks unique and kind of interesting! I'm excited to see more!"
The fan reaction after it became FF15: "Heresy! Burn Square Enix to the ground for changing its name!"
Square did put out Bravely Default(already in JP in 2012 and EU last year, coming Feb 7th for the US) which is basically a Job/Class and kinda turn based based Final Fantasy game with a different name.@Nightmare799: You're right, it's exactly like the switch from RE3 to RE4, but RE4 wasn't bad now was it? Hopefully square enix won't abandon the old turn based style in the same way Capcom abandoned the horror genre.
Make more Marvel versus Capcom's so I can hear more of Yipes' tourney announcing.