S
Shard
Guest
I thought D3D and DX interceptors like TexMod intercept textures based on hash checks (or a similar calculation), making it possible for multiple textures to accidentally get replaced by a singular texture. Texture mods with too many replacements break down with those types of programs for this reason. At least TexMod does, I've never used PIX.
I'm about as eager as anyone to get higher resolution texture support in FF8. Maybe when my VO project is done I can look into it more.
I'm about as eager as anyone to get higher resolution texture support in FF8. Maybe when my VO project is done I can look into it more.