What's left to be done?

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For those who interested in what's going on with q-gears:
I finish some low level staff, console commands and variables, inputs, events.
I'm working on loading of resources now. Background loading, file organization and such staff.
I'm work on particle system that can handle ffvii type of effects. It's not that easy. All effects are hardcoded so to implement them each of them needs to be reversed. Results will be here soon.
I'm work on battle 3d extractor/converter.

Wait for the good news =)
 
This seems to be the hardest project being done. Who are helping you Akari??
 
I'm interested, I just have absolutely nothing to contribute that would be of any help.   Nevertheless, it's always nice seeing the updates of what you've been doing.
 
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.
 
Is that so?? Hmm therefore it should be named Akari's project. :) Seriously dude you're very dedicated to this. If I go to church I'll pray for you. haha
 
It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.
Yea, someone should really talk to the lazy bum who wrote that. It hasn't been touched in 4 years!
 
For those who interested in what's going on with q-gears:
I finish some low level staff, console commands and variables, inputs, events.
I'm working on loading of resources now. Background loading, file organization and such staff.
I'm work on particle system that can handle ffvii type of effects. It's not that easy. All effects are hardcoded so to implement them each of them needs to be reversed. Results will be here soon.
I'm work on battle 3d extractor/converter.

Wait for the good news =)
Hey Akari,
  I just had a go on v0.13 it's pretty sweet, keep up the good work
 
Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it
 
I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.
 
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.
You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)

Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it
Hello, long time no see =)
What tool are you talking about?

I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.
You can help with reversing. Contact me and I explain what you can do. =)
 
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You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.
Well, Right now I'm a little busy with exams and everything, but I'd love to try my hand at helping with this when they're all over. I really have close to no experience with programming though - I can make a really crude calculator program in VB, and I can get things to show in a console in response to text input with C++. But I guess I'll follow some tutorials, and If you can show me what to do with Q-Gears, I hope I can learn a lot!

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)
...Wow, thanks for the info. So basically, the possiblities are endless, pretty much?

Oh, and, uh, this is probably a really stupid question, but what needs to be done after the engine is complete in order to compile a new working FF7 program? I'm not exactly sure what role the engine plays in a complete game.
 
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.


You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)

Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it
Hello, long time no see =)
What tool are you talking about?

I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.
You can help with reversing. Contact me and I explain what you can do. =)
We need to see a video of my scene in 3d.  ;D
 
You can help with reversing. Contact me and I explain what you can do. =)
I wouldn't mind trying my hand at this. I wanted to help with the 3d backgrounds but my current computer just isn't hacking it with performance, unfortunately.

Maybe it could be a good idea to write up a tutorial like TA did.
 
You can help with reversing. Contact me and I explain what you can do. =)
I wouldn't mind trying my hand at this. I wanted to help with the 3d backgrounds but my current computer just isn't hacking it with performance, unfortunately.

Maybe it could be a good idea to write up a tutorial like TA did.
Yeah a tutorial would be good. It will make more people into this stuff and help with your project. :)
 
Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
 
now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)
Wait wait wait, whaaat?

We need to see a video of my scene in 3d.  ;D
Very yes.

You can help with reversing. Contact me and I explain what you can do. =)
My exams are completer for semester. I can program Java and C++. My idle hands are your workhorse.
 
Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)
We need to see a video of my scene in 3d.  ;D
What 3d format is needed for the engine? and yes a video would be a nice boost for the Avalanche project i think.
 
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