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nikfrozty
Guest
Is that so?? If I can't even make a new custom model then I can't help Akari. Damn I'm dumb. :-\Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
Is that so?? If I can't even make a new custom model then I can't help Akari. Damn I'm dumb. :-\Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
In real most part of reversing is easy =)Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
Yup. I create this teaser as soon as i can =)I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D
So, on a theoretical note. Since this is basically a whole new game engine. Could one say.. Ohh... Add HDR and And bump mapping? just curious. No need to implement it of courseYup. I create this teaser as soon as i can =)I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D
My current plans are:
2 step:
- Particle system (in progress)
- Resource management and organization (in progress)
- Battle models exporter (in progress)
3 step:
- basic field and battle moduls
- loaders for field and mattle moduls
- walkmesh and character controller work together
4 step:
- unified lua scripting system
- animation commands
- battle and field scripting
Everything is posible.So, on a theoretical note. Since this is basically a whole new game engine. Could one say.. Ohh... Add HDR and And bump mapping? just curious. No need to implement it of courseYup. I create this teaser as soon as i can =)I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D
My current plans are:
2 step:
- Particle system (in progress)
- Resource management and organization (in progress)
- Battle models exporter (in progress)
3 step:
- basic field and battle moduls
- loaders for field and mattle moduls
- walkmesh and character controller work together
4 step:
- unified lua scripting system
- animation commands
- battle and field scripting
that would be sick.HDR and And bump mapping
Too much on my opinion. It can be a lot of simpler and it doesn't reduce quality. For render it's ok. Though it's harder to skin it =)Now that's interesting, how is the poly count on this model?
If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.I agree, but as I previously mentioned, if you're able to implement measures that can be seen as better than the current FF7 getup, i.e dynamic lighting, reflect maps, dynamic cameras etc, only then will it be viable to create realtime-friendly models for the scenes. For now, I think, using the more detailed models and high render settings will produce an overall better looking game.
I think Square-Enix will have remade Final Fantasy VII for the PS3 or PS4 by then.If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.I agree, but as I previously mentioned, if you're able to implement measures that can be seen as better than the current FF7 getup, i.e dynamic lighting, reflect maps, dynamic cameras etc, only then will it be viable to create realtime-friendly models for the scenes. For now, I think, using the more detailed models and high render settings will produce an overall better looking game.
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This is scene from game we developing now (Battle vs Chess). Whole scene takes 3 weeks for an artist to finish. Scene contains twice less polygons than this scene from ffvii including all particles.
ps: I really hope I mistakes and we can produce ffvii levels at such quality.
I agree, but if we're going to give this a go as a proof of concept we need the poly-budget.Too much on my opinion. It can be a lot of simpler and it doesn't reduce quality. For render it's ok. Though it's harder to skin it =)Now that's interesting, how is the poly count on this model?
I don't think you'll have to start from scratch...I'm sure the creative and skilled minds within Team Avalanche could eventually adapt to creating such great looking grapics. However, the only problem I see here is the time scale of it all.
Of course, scenes such as the one depicted in that image require more complicated 3D techniques. This means the Team Avalanche graphic artists including myself would have to adapt to the new techniques, and amost all previous work on the scenes would need to be started from scratch.
How tempting.....:-D Is it real time rendered?If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.
ps: I really hope I mistakes and we can produce ffvii levels at such quality.
Yup. This is real time rendering. More screens at http://www.ag.ru/screenshots/battle_vs_chess. Game will be released by the end of summer.How tempting.....:-D Is it real time rendered?If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.
ps: I really hope I mistakes and we can produce ffvii levels at such quality.