What's up with the Sound?!

  • Thread starter Thread starter Kaldarasha
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I have no idea why, but installing the newer version of TiMidity has solved the issue with the sound, which I hear. The complete timing of the sound seems now corrected. There is no false volume ramping anymore. It doesn't repair some background sounds, which disappear when another sound is playing, but most of them can be fixed with some changes in the script.
You don't need to play the music with Midi, you can still use FF7 Music.
 
Yes, I had this experience... Had no expectation that it would affect the SFX at all, but the new huge_pats set includes sound effects of its own, which are very high-quality compared to the background noises we had already.
If you want to try it out--make sure to use the version of timidity I link to in this post. The front page of that thread has the link for Vexatious's huge_pats.

Kinda funny... I actually reverse the speakers through ff7config. It seems more accurate that way, assuming you are using bootleg and the bootlegged soundFX. For whatever reason, I think they are reversed.

Today I have been experimenting with using the 2012 version of the game without bootleg (I have been using bootleg for quite a while...)
The sound issue seems much improved. Not perfect, but the fact that the redone soundfx from boot40 seem reversed is interesting. Maybe that was a new thing that happened when I started using Timidity, but using all the files from the 2012 game (including the orig. sound effects) and just modding using 7thHeaven has reversed it back to normal. It definitely has a strange effect on the SFX under certain midi conditions. Cannot explain that, don't really want to know.
 
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