Firstly only the field models of the main characters have an own bcx file while all other models are located in their respective scene files and secondly noesis will not view them
To create a bcx model from the data you find in the scene you want to extract your model from I suggest you take a look at the BCX and BSX breakdown documentation made by Lazy Bastard:
well, that's the end of that! i guess i won't pursue, but thanks for the info, man! i was really hoping to see reeve in noesis, but it's too much, i'd have to do. i love hex editors and all, but i hoped it was as easy as viewing a .LZS
What are you planning to do? I can easily make a bcx file but you wont view that either...If you just wanna look at the model use Makou Reactor. Would be good to know your objective.
The principal for the psx is equal, use a turk member as basis and inject some black haired head in the lzs. It will not look just like reeve but as his only model is a bcx his detail level is so low that his face is entirely up to your imagination.
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