Why do the videos randomly crash sometimes?

  • Thread starter Thread starter BahamutSIN
  • Start date Start date
Status
Not open for further replies.
B

BahamutSIN

Guest
I  have the new 2012 version of FF7. I'm using Bootleg040 and a keyboard emulation program for joysticks called JoyToKey. Last time the game crashed was while "fallpl.avi" was playing. It's the one where sector 7 plate crashes...
So it's two crashes at once...:p

Anyway here is my app.log:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6670 4.2.12002 Compatibility Profile Context 9.12.0.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 406[BATTLE] Exitting FRAME_INITIALIZEUNEXPECTED: zero count[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 404[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 412[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopANM ERROR: TOTAL ANIMATIONS 13 CURRENT ANIMATION 16 [BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume trans: 127->0, step=80set music volume: 127INFO: C:\Games\Final Fantasy VII\movies\plrexp.avi; h264/aac 1280x896, 15.000000 FPS, duration: 15.266667, frames: 229INFO: C:\Games\Final Fantasy VII\movies\fallpl.avi; h264/aac 1280x896, 15.000000 FPS, duration: 53.400000, frames: 801set music volume trans: 127->0, step=180ERROR: unhandled exception
 
Last edited:
Don't use the Grimmy's Yuffie battle model.  It is broken.
I'm not sure it that is causing your crash, but it is responsible for some of the errors in your app.log.
 
Hi PitBrat, thanks for replying. I'm not using Grimmy's Yuffie battle model though. The issue still persists, game still crashes but I've noticed that it's not just during the cutscenes. It also crashes during "in-town" scenes (e.g. I try to enter a room, crash.  Or an NPC enters a room, crash). But those are rare and it seems the majority of crashes happen on cutscenes. Well, I'll post a link to my crash.dmp, app.log and a screenshot of BFE options I've selected.

https://docs.google.com/file/d/0B3TvwVvm2WvSSFJWUXU4ZXJvMlk/edit?pli=1
 
Not related to your problem but why use an emulation program when the game has controller support already?
 
Not related to your problem but why use an emulation program when the game has controller support already?
Yes I figured that one out. It's just that I've always used it for the 1997 version and I didn't think the controller support would be incorporated into the bootleg as well.
 
Status
Not open for further replies.
Back
Top