Why is there no interest in modding FFIX?

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Only real attractive for a FF9 mod would be a new game or fan prequel/sequel based on its engine, but anyway that's simply too overwhelming of a task so don't count on that happening.

FFIX is a much more rounded game than FF7.  FF7 is implemented very poorly and has numerous issues that have to be corrected.  It's no real mystery.
Exactly!
 
I think some slick pre-rendered background improvement mod will be more than welcome.
Menu overhaul (hi-res menu text).
 
You'd think so, but in my experience, a "menu overhaul"  just ends up fixing one problem and introducing another.  It never fits in with the original style, because you are still relying on the older engine.  It's the reason I finally had to abandon the MO with Reunion.
 
Because - FFIX is perfect!

As Dan says, though, it's a much more rounded and polished title. It examines all of its forebears and takes what works from each: the aesthetics of the older titles, a skill system like Tactics', ATB from the later games, a villain fleshed out from VII's, and an engine that built on what PSX developers had learned by the time of that consoles' maturity. It couldn't have come at any other time.
 
Good afternoon, Jake here (from Steam).

Just thought I'd say hi and quickly introduce myself to stay on topic.
Been following Qhimm and it's community on the FF7/FF8 mod scene for years, I've always been one of those silent downloader types and not saying anything for appreciating your work. I'd like to say it now, your work is outstanding. If I came to the scene early enough I would have helped out as much as possible.

Seeing how far you've progressed with FF7 and FF8 you don't really need my input, since I doubt there is much I can give so late in the game. However, just to through out there I am a highly experienced .NET / C++ programmer that I had been doing professionally for years, so If you think I could help out, just give me a shout.

Now back on topic, I bought Final Fantasy IX on steam and have been working on mods for it from day one. I knew it was unity based since the Android release and had been waiting like a ninja for it to come out. I've already started to pull it apart, decompiled the code and started making it readable and non-broken. I've extracted all the assets in the raw unity data and starting work on converting them all to thier original and readable formats.

For my quick mods I've been working on what's already 'pluggable' and that's the .NET /Mono parts.

Anyway want to let you all know that I'm on the case with FF9 as it's such and underrated FF that deserves extra modifications, especially since it's now on PC and can be pulled apart easily.

Look forward to working with you all. J.
 
We're far from having found everything in either FF7 or FF8, especially FF8 needs more love, so, quite the opposite, there's a lot you can give even this late ;)

We need more skilled programmers in our ranks, so welcome and hope you enjoy your stay here 8)

There's the wiki where you can document everything, prod halkun about getting access to it (you can send PMs starting with 5 posts).

Thank you in advance! :)
 
We're far from having found everything in either FF7 or FF8, especially FF8 needs more love, so, quite the opposite, there's a lot you can give even this late ;)

We need more skilled programmers in our ranks, so welcome and hope you enjoy your stay here 8)

There's the wiki where you can document everything, prod halkun about getting access to it (you can send PMs starting with 5 posts).

Thank you in advance! :)
Thanks for the warm welcome, anything I come across I will make sure to commit to the Wiki.
I would love to update the textures for the NPCs using Tonberry, as they kind of stand out against the main char's new HD textures. What would be cool though would to update the model polygon count themselves like we can in FF7.
 
You're into .NET? May I use your help with my soft for FF8? Multithreading kills me. ;(
 
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