Why so bright?

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Kubbas

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I use the graphic tweak from sticky thread, everything works awesome and i thank author very much but can i change it to be more like deafult FF? Less bright?
 
Which mod did you use specifically?

And are you able to change your colors in the options?
 
that looks like the work of bloom2.post to me.

Turn off post-processing in your ff7 openGL config file (ff7_opengl.cfg)

As for your choice in menu colors....no comment.
 
Lower the brightness of bloom2.post
Code: [Select]
Code:
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){   vec4 sum = vec4(0);   vec2 texcoord = vec2(gl_TexCoord[0]);   int j;   int i;   for( i= -2 ;i < 2; i++)   {        for (j = -2; j < 2; j++)        {            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;        }   }       if (texture2D(tex, texcoord).r < 0.3)    {       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);    }    else    {        if (texture2D(tex, texcoord).r < 0.5)        {            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);        }        else        {            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);        }    }}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
 
that looks like the work of bloom2.post to me.

Turn off post-processing in your ff7 openGL config file (ff7_opengl.cfg)

As for your choice in menu colors....no comment.
Purple and Gold, Lakers colors my friend ;)

Lower the brightness of bloom2.post
Code: [Select]
Code:
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){   vec4 sum = vec4(0);   vec2 texcoord = vec2(gl_TexCoord[0]);   int j;   int i;   for( i= -2 ;i < 2; i++)   {        for (j = -2; j < 2; j++)        {            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;        }   }       if (texture2D(tex, texcoord).r < 0.3)    {       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);    }    else    {        if (texture2D(tex, texcoord).r < 0.5)        {            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);        }        else        {            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);        }    }}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
Thank you very much
 
I had to bump this thread!  I finally found this post after a few hours and I have to THANK YOU

Lower the brightness of bloom2.post
Code: [Select]
Code:
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){   vec4 sum = vec4(0);   vec2 texcoord = vec2(gl_TexCoord[0]);   int j;   int i;   for( i= -2 ;i < 2; i++)   {        for (j = -2; j < 2; j++)        {            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;        }   }       if (texture2D(tex, texcoord).r < 0.3)    {       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);    }    else    {        if (texture2D(tex, texcoord).r < 0.5)        {            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);        }        else        {            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);        }    }}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
I've spent over 2 hours looking for a possible solution to this same issue.  If you search for bloom2/ bloom2 problems / bloom2post etc you come up with hundreds of results.  I had no idea how many pages of config files were out there.

It's a long shot but... Does anyone have any idea what language this is written in?  Curious if there's a way to edit the light/dark variables in any more increments than simply whole numbers. 

One again I thank you!
 
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