K
Kubbas
Guest
I use the graphic tweak from sticky thread, everything works awesome and i thank author very much but can i change it to be more like deafult FF? Less bright?
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){ vec4 sum = vec4(0); vec2 texcoord = vec2(gl_TexCoord[0]); int j; int i; for( i= -2 ;i < 2; i++) { for (j = -2; j < 2; j++) { sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25; } } if (texture2D(tex, texcoord).r < 0.3) { gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord); } else { if (texture2D(tex, texcoord).r < 0.5) { gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord); } else { gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord); } }}
Purple and Gold, Lakers colors my friendthat looks like the work of bloom2.post to me.
Turn off post-processing in your ff7 openGL config file (ff7_opengl.cfg)
As for your choice in menu colors....no comment.
Thank you very muchLower the brightness of bloom2.post
Code: [Select]That is my bloom2post. Just modify the numbers here:Code:// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){ vec4 sum = vec4(0); vec2 texcoord = vec2(gl_TexCoord[0]); int j; int i; for( i= -2 ;i < 2; i++) { for (j = -2; j < 2; j++) { sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25; } } if (texture2D(tex, texcoord).r < 0.3) { gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord); } else { if (texture2D(tex, texcoord).r < 0.5) { gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord); } else { gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord); } }}
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
I've spent over 2 hours looking for a possible solution to this same issue. If you search for bloom2/ bloom2 problems / bloom2post etc you come up with hundreds of results. I had no idea how many pages of config files were out there.Lower the brightness of bloom2.post
Code: [Select]That is my bloom2post. Just modify the numbers here:Code:// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/uniform sampler2D tex;uniform float width;uniform float height;void main(){ vec4 sum = vec4(0); vec2 texcoord = vec2(gl_TexCoord[0]); int j; int i; for( i= -2 ;i < 2; i++) { for (j = -2; j < 2; j++) { sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25; } } if (texture2D(tex, texcoord).r < 0.3) { gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord); } else { if (texture2D(tex, texcoord).r < 0.5) { gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord); } else { gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord); } }}
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.