Why there are field models and HQ models in FFX remaster?

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Nightmare799

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There is this one thing I dont understand. On ps2, it is understandable that there are low res field models, and HQ cutscene models (not FMV but cutscenes), but why the heck, with all the hardware performance ps3 posseses, does remaster still have separate field models, and HQ models? Why not to use just the HQ models?
 
It's nothing more than a fresh lick of paint. It's much easier for them that way, they'd have to reanimate parts to include the facial expressions and the separate fingers and stuff.

In other words, too much effort.
 
That is fine by me.

FFX_Luca.png
 
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