Why won't this AI work

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ff7rules

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Ok i have tried everything but as soon as the battle starts it crashes its not just me either I have had people test it same result. All the jumps are right (far as I know) so why is it crashing 5 seconds into the battle.

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12 207002 20A082908160 103460 0071 001A60 2061 00229272 00E460 0171 002860 2061 00149272 00E460 0271 003660 2061 01CD9272 00E460 0371 004160 2061 01749272 00E460 0461 01F49291
 
Your jumps are way off. You're jumping to 0x0E4 at the end of the statements. The script itself ends at 0x04B. Change all those "72  00E4"s to "72  004A" and your code will be correct.
 
Thanks, I feel stupid now lol. Its because i used it from another script changed the 71 jumps and forgot all about those ones lol.
 
HAHAHA, OH WOW! ;D

I had this exact same problem last night. I tried to create a script to make enemies invulnerable to limit break and summons (basically, a reversal of what Diamond Weapon does, with a few modifications). I couldn't work out why the game kept freezing until I realised there were jumps. When I fixed them, it worked perfectly:

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12 206010 40288060 009012 206010 40298060 009001 200060 034001 200060 16405101 200060 14405170 003F12 206010 40288060 019012 206010 40298060 0190
 
ITS LIKE WE NEED A SPREADSHEET THAT CONTAINS ALL THE TEMPLATES YOU'LL EVER NEED AND UPDATES THE JUMPS AUTOMA -oh wait.
 
ITS LIKE WE NEED A SPREADSHEET THAT CONTAINS ALL THE TEMPLATES YOU'LL EVER NEED AND UPDATES THE JUMPS AUTOMA -oh wait.
Yeah, one of those would be nice. Make it! ;D
 
Successful troll is successful ;D

I will admit that I did forget about your spreadsheet, but I'm glad that I solved it myself (even though, in retrospect, the problem was an astonishingly small one that would have been avoided had I done any reading into what the script I quoted was doing).
 
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