WIP a patch to convert new FF7 to old

  • Thread starter Thread starter Kranmer
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That makes me wonder. I installed the game in C:\Games\FF7 because that is recommended in the Tifa's Bootleg Tutorial.

Is that what's causing my problems?
Yeah a black screen after pressing NEW GAME usually means the movies are broken, so you need to sort the movie path out which can be done with the tool here
https://www.ff7catalog.com/threads/8206/
just set the movies folder with that and it should fix the movies (or try installing bootleg).
 
when you pick the directory make sure it isnt adding a \final fantasy vii to the end
your picking C:\games\ff7
but if it adds that to the end your actually installing it to C:\games\ff7\final fantasy vii
You mean when I install the new to old patch? Cause I installed that in C:\Games\FF7. There is no C:\Games\FF7\final fantasy vii.

Or are you talking about the bootleg?

Edit: I'll try to install the bootleg ^^
 
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if your install folder is C:\games\ff7 when you click the ff7 folder look at the folder path in the patch itll say C:\games\ff7\final fantasy vii. if you ran the patch and didnt see the mistake it installed to the wrong folder. to check if this happened to you go to the folder where you have final fantasy vii installed. if there is a final fantasy vii folder that means it installed to the wrong folder
 
if your install folder is C:\games\ff7 when you click the ff7 folder look at the folder path in the patch itll say C:\games\ff7\final fantasy vii. if you ran the patch and didnt see the mistake it installed to the wrong folder. to check if this happened to you go to the folder where you have final fantasy vii installed. if there is a final fantasy vii folder that means it installed to the wrong folder
I'm sorry I'm not following. Are you talking about the bootleg or about the new to old patch. If you're talking about the latter I've got a patch.exe if that's what you mean..
 
new to old

edit
before i keep rambling on can someone that understands what i am saying explain this better
 
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When I want to start patch.exe it wants me to open a source file.. I'm afraid I lack the knowledge on what that means.
 
When I want to start patch.exe it wants me to open a source file.. I'm afraid I lack the knowledge on what that means.
Patch.exe is for patching flevel, you don't need to run it, infact you can delete it if u want, the installer runs it when its done automatically, after that it is not needed, you NEVER EVER have to run patch.exe or any of the BAT files, those are just files left over from the installer.
 
video removed

this is what i mean
 
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Thanks for explaining that. I think I installed it in the right folder cause I typed it in manually.

Right now I'm installing the bootleg but I'm having trouble choosing which models to use. (I'm always bad at making choices haha)

Will let you guys know once I'm done. :)

ps: I love your desktop background squall8cloud7! hahaha
 
Which files from the "old"game do i need?
Also do i need the cd-key from the old game?
 
seams to work well on wine.. now im wondering why the videos work on this version and not my stock install..
 
@datapack

you dont need any files. the patch does it all. look back through the thread to find a link for 0.2. then you need to pass the cd check. make a dummy iso or rename a flash drive or something  FF7DISC1
 
hang on are you saying the original game doesnt even check for the actual disc?  It just checks for the name?
 
hang on are you saying the original game doesnt even check for the actual disc?  It just checks for the name?
Pointing it to my hard drive named FF7Disc1 worked, so I guess it does.
 
i guess so. after i ran the new to old converter i made a dummy iso like kranmer said. took a blank text document. made an iso with a volume label of FF7DISC1 and it gets through the check
 
I can almost imagine the discussion at the security desk when it was decided that's how they'd perform a disk check... Insane.
 
it was also over a decade ago when people didnt have as easy access to the knowlege and tools we have today
 
Yeah, this really wasn't that uncommon back then.  For a long time, copy protection pretty much meant you used write protect tabs so you didn't accidentally erase your floppys.  ;)

OK, maybe not quite but yeah, a simple disk volume check and similar methods were in place on loads of titles, and plenty more didn't even have that.
 
So, this project excites me greatly!

You said you were attempting to maintain as much of the new game as possible with this, while bringing in many qualities from the old files. What exactly are you trying to preserve? And what objects are you altering? And how are you going about doing that?

It almost seems like I'd be able to drop the 1.02.exe into the folder and you'd have nearly the same product as from before. One would just have to shut off the updater that Square has provided in the new launcher. Correct?

Then one could go through the new .exe and find out how they used the new .oog files, and apply these changes into the old .exe somehow. Actually, before assuming that is done through the .exe file, I should ask, how does the re-release support the .oog? Where is that programmed? And what other qualities about the new release would be worth preserving?

Sorry, if this is a bombardment, my curiosity is just peaked.
 
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