WIP a patch to convert new FF7 to old

  • Thread starter Thread starter Kranmer
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Just used the v03, now everything works. guess i was too stupid before or whatever! great work for those who dont own the original us version from 1998, they can buy the new one instead!
 
Hello, just to know : is this video good ?
I have some issues when I'm following this method.


EDIT : So far so good ! Just a dumb mistake on my part : install FF7 2012 in a non "system" folder (program files is a system folder) AND unzip bootleg to "mods" in FF7 folder, not in "MODS" in the bootleg zip.

This guy with the video on youtube and this forum, you guys are perfect. Thank you a lot !

I couldn't find a ff7 cd, and I wanted to have a legit ff7 (and thx square for reselling it).

Love you all :D
 
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he asks me to add the cdrom, and registry clée not work I opened the notpad
 
he asks me to add the cdrom, and registry clée not work I opened the notpad
Im not sure exactly what your problem is but all you have to do is edit the REG file for your system with the drive you intend to use. i recommend following EQ2Alyza's guide at
 
With  this patch can you still mod it and obtain the online acheivments
 
ONLY with this patch can you mod it
and no, achievements or the stat booster dont work anymore
 
@kranmer read the last couple posts on this thread.
https://www.ff7catalog.com/threads/8996/

i know its like making an ultima edition but if only file for other languages are removed then it should work flawlessly. and maybe this feature one day can be apart of your patch.

also where can i learn to make programs similar to yours
 
@kranmer read the last couple posts on this thread.
https://www.ff7catalog.com/threads/8996/

i know its like making an ultima edition but if only file for other languages are removed then it should work flawlessly. and maybe this feature one day can be apart of your patch.

also where can i learn to make programs similar to yours
I was aware of what he was doing (some of my posts are in the last few of those posts), i haven't really though about adding it to this but it might not be a bad idea to do so, i will ask the author for his permission to add it in the next version. Also adding it does NOT make it anything like the ultima edition, the whole point of his BAT file is to reduce installed space.

When you say you want to make programs like me do you mean you want to make installers or do you mean patches ? For installers i use Inno Setup and its pretty easy, for making patches i use different programs depending on the sort of patch i need (sometimes i use Hexteditor and sometimes i use DUP2,Vpatch or Xdelta)
 
from what i understand the ultima edition was made to allow a non disk ff7 with a low file size. rerelease after the patch is non disc and working on the file size.

if i want to create an automated installer for models in between bootleg releases what would i need to learn
 
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if i want to create an automated installer for models in between bootleg releases what would i need to learn
Well DLBP already has a model installer called UMI which includes a lot of models and is fairly upto date (only the latest models probably aren't included but probably will be in the next version), but if you wish to create your own i suppose you could. To start with you would need the tools, so pick a tool for decompressing LGP's, then you need to make a BAT file with the commands to decompress the LGP and then copy the files across  then you can make a installer using Inno to do all of that automatically, if you need any more help on this i could go deeper into it but i won't in this thread (we will do it in PM) since this thread is for the new to old patch.
 
from what i understand the ultima edition was made to allow a non disk ff7 with a low file size. rerelease after the patch is non disc and working on the file size.
If the patch only works on legally activated versions, it's a non-issue from an ethical standpoint. Is it possible to add this? How detectable is an activated copy?
 
If the patch only works on legally activated versions, it's a non-issue from an ethical standpoint. Is it possible to add this? How detectable is an activated copy?
Well i am looking into how to make this work on only activated versions but the problem i ran into is that the HKEY_USERS key for activation is different on everyone's system so no 2 peoples are in the same place which makes it hard to add a check so i need to try and find a different way of checking for activation.
 
once the game has been activated and makes it into the launcher would you be able to check it against a running process if the launcher is up?
 
once the game has been activated and makes it into the launcher would you be able to check it against a running process if the launcher is up?
well checking a running process is easy but people would have to run launcher.exe just to install this and also it could be faked easy by making any EXE named launcher.exe and running it, so i really wouldn't want to do it that way.
 
im out of ideas. maybe threats will work

edit
the game has to know how to look for the reg key somehow. find the path for the reg key from the exe or a dll or something?
 
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I believe this is a non-issue. If somebody downloads an illegal copy of the re-release, then runs this program, they'll still need the Disk 1 CD. Unless I'm missing something.
 
I believe this is a non-issue. If somebody downloads an illegal copy of the re-release, then runs this program, they'll still need the Disk 1 CD. Unless I'm missing something.
you are missing the part where a dummy ISO or renamed USB drive bypasses that CD part
how else would the people who buy the 2012 re-release play the game? they dont get the CDs lol
 
This package perfectly and completely bypasses 2012 FF7s DRM. It's all you need to crack a copy open for pirates.

Don't really understand why you folks are so anal about naming and shaming pirate users but allow a complete tutorial and package on cracking Square-Enix's DRM to be posted and supported by site administration.
 
1 the patch's purpose isnt made to crack the game, its made so all you leechers can enjoy the mods offered here
2 having the patch authenticate the install is being worked on so instead of griping off some suggestions
3 if your first choice to crack the rerelease is this patch youre an idiot. this patch is really only helpful to those that want to mod. as a crack it takes too much effort to run without errors. as far as i know the couldnt lock sound buffer error still exists
4 you registered an only an hour ago and your first post is a pretty ballsy one. if you were concerned with us being hypocrites then a respectful message should have been posted raising the issue
 
This patch doesn't completely bypass the DRM.  You lose many of the new features: cloud saves, achievements, cheats and various tweaks.
 
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