WIP a patch to convert new FF7 to old

  • Thread starter Thread starter Kranmer
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I really hope Kranmer can pull off the activation check. I try to diverge them away, but they are starting to catch on and insist on rubbing it in :'(

ff7pirates.png
 
I personally don't mind spending $10 to help a company I love. It's not in my blood to post all the negatives about them. I like to focus on the positives because after all, they did produce two of my favorite games of all time in Final Fantasy VII and Chrono Trigger.
I really appreciate your positive attitude. I wish I could be this enthusiastic. Unfortunately, negative attitudes from others make me feel, well, negative.
 
im out of ideas. maybe threats will work

edit
the game has to know how to look for the reg key somehow. find the path for the reg key from the exe or a dll or something?
Well from what i understand about securom is that it uses a different reg key on every system which is generated by your own hardware (this is why you can't just take someone elses registry entries to activate the game) and since the key is different on every system i don't think i can add a check this way, i am looking into other ways but to be honest i am not having any luck so far :(

This package perfectly and completely bypasses 2012 FF7s DRM. It's all you need to crack a copy open for pirates.

Don't really understand why you folks are so anal about naming and shaming pirate users but allow a complete tutorial and package on cracking Square-Enix's DRM to be posted and supported by site administration.
OK i am gonna try to make this as clear as i can, this does NOT break any DRM what so ever, the 2012 DRM is still there, hell even the original 1998 DRM is still there. All this does is patch the 2012 version back to the 1998 version NOTHING MORE AND NOTHING LESS this doesn't crack or break anything.

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I am trying to make everyone happy with this but i can't seem to find a way to check activation, I could make it check to see if a file exists or not, so i may be able to make a check to see if someone is using the original game EXE or a cracked EXE when they install this (not the best method but so far this is all i can come up with), I could really do with more information on the activation process.
 
I really hope Kranmer can pull off the activation check. I try to diverge them away, but they are starting to catch on and insist on rubbing it in :cry:
Don't give up. These pirates will have the devine beings to answer to someday for their theft. I recently was told by an ex-co-worker of mine that he received an e-mail from NBC-Universal of North America. Can you guess what that e-mail said? I will give you a hint. My ex-co-work claimed to download through bit torrent at least one film a week.
 
So, the patch worked great.  Super simple process.  But, now, I can't for the life of me find out where the save games are being stored.  Google hasn't helped me one whit. 

Using Windows 7, 64-bit, if that helps.

EDIT- Doesn't seem to be in the install directory, nor in My Documents-which has the 2012 saves.
 
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That is odd. There should be a folder called "save" within the install directory.
 
Don't give up. These pirates will have the devine beings to answer to someday for their theft. I recently was told by an ex-co-worker of mine that he received an e-mail from NBC-Universal of North America. Can you guess what that e-mail said? I will give you a hint. My ex-co-work claimed to download through bit torrent at least one film a week.
and thusly he got caught uploading stuff which is what companies care about.

also, 99,99% of all pirates go unharmed. and after-death anything is scientifically unproven.
 
That is odd. There should be a folder called "save" within the install directory.
Yeah, I thought that's where it was supposed to be.  I can load the save within FF7, so it must exist somewhere.  I just can't find it.
 
Actually, does anyone know if a save made with the 2012 client can be transferred to the old client?
 
yes. Saves are 100 percent the same. Thex simply made a system to check the validity
 
That's fantastic.  I just need to find out where to put this bloody thing.
 
Create a folder named save on the root of the install directory. Goes there
 
So, the patch worked great.  Super simple process.  But, now, I can't for the life of me find out where the save games are being stored.  Google hasn't helped me one whit. 

Using Windows 7, 64-bit, if that helps.

EDIT- Doesn't seem to be in the install directory, nor in My Documents-which has the 2012 saves.
Have you looked here?
C:\Users\[Username]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
 
Hello,
Great tool! but i have a problem. When i start the game the game dont start and the ff7config dont work...
I've done all steps of the videotutorial.

I have windows 7 64bits
Thanks!
 
which video?

your issue may be solved quicker if you post in a more relevant thread
 
which video?

your issue may be solved quicker if you post in a more relevant thread
what?  this thread is the trhead who makes the new ff7 to old ff7 :S
 
im assuming you ran the patch and bootleg and then tried to play. if thats what you did chances are the problem isnt with the patch. its with your bootleg install. so a more relevant thread would be the tutorial thread or the bootleg thread. this problem also happened here i believe. but the thread got sidetracked and the issue wasnt solved.
https://www.ff7catalog.com/threads/9141/

this is the thread for the tutorial.
https://www.ff7catalog.com/threads/8848/
 
So I managed to get the ISO to work only one problem I can't use my keyboard.  So i'm stuck on the new game/continue? screen.  I also get an error about sound buffer.  I have my game installed in the c\games.  Should I move it to the original folder like program files regular one?

Edit: never mind was going off of new settings forgot the original controls where different.
 
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