[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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Yes.  That comes at the end... :)  That is the last thing that needs to be done and I have to do my own independent of aalis option.  We did that with the old menu reconstruction adn we will do it with this one.
 
DLPB, kranmer: I fix the problem now thank to both. I really like how the battle interface looks now. It's really great. Thanks for your effort  :-)
 
I have just worked out how to remove the 99 hour limitation from the timer.  Pretty simple stuff...  so next release will also include the new limit of 999 hours.

Old Limit is 057e3f (99 hr 59 min 59 sec), new is 36ee7f (999 hr 59 min 59 sec)

and this is what I am working on now:

battlewindow1.png


The above picture is now also out of date... I have sorted it further.  Yoooou'lll see ;)
 
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Thank you for all this, DLPB :D

Also, I see you asked for suggestions about the main menu. Here is one : how possible would it be to add the number of kills for each character, somewhere ? Anyways, I'm gonna love the new game clock :)
 
That's possible...  I'll look into it.  Really shouldnt be too much of an issue. Although kills for each character and not overall, I am not sure can be done.  Overall should be possible.
 
For each character, it would allow to follow how close each character is from getting their level 2 or level 3 limits... ...not to mention its usefulness in my wip mod ^^
Total kills would be less interesting, I think.
 
Well armorvil I think there might actually be hope for your idea because I know the game is already tallying the kills for each specific character. You can already check each character's kills in black chocobo. This is included in the vanilla game because Vincents limit depends on his kill count and probably just for the hell of it  ;D
 
no it is also because of how many kills required for the limit up.  If I can find the address in game where they are stored (won't be hard), then I can probably sort something out.

Also here is new item menu:

battlewindow2.png


The : is too low, but graphic needs altering slightly.
 
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I prefer romeos but I will add yours as an option of course, your graphics are cool and I love the new font gradiants :)  Also, have you got those colour values for me?
 
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Hello, I'm new here, my first expression after see this forum, AWESOME, I've never imagined that FF7 would be this cool..
I have a little problem here, after I've downloaded the 88.rar, I've follow the instructions, that the menu folder place in mods\(folder I've named), the window.bin place in kernel folder, and the exe file in the game root. Finally, I run the 88.exe file, Eidos logo appeared, and then only the black screen. I've also rename the 88.exe file into ff7.exe and replace it, I've check the modpath, and I've turn off the cache. Again, I run the game, but the same problem happen (only Eidos Logo, after that black screen)
Anyone can help me please?
What do I miss?  :'(
Sorry for my bad English..
 
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Delete that one, and await the next.  See if the next works.  I will post in 10 minutes.

This is the latest build.  I will not release any more of these until it is ready for the installer and battle is totally done.

http://rocketronnie.net/102.rar

and yes I know the colours I have used there are crap, I am experimenting.

Progress report as of 103.

Battle Menu

Completed ( 8 ):

Main options
Limit Menu
Magic Menu
Summon Menu
E.Skill Menu
Item Menu
Coin Menu
Manipulate Menu

Not Completed (7):

Magic Sub menu, HP
Magic Sub menu, MP
Magic Sub menu, Status
Main battle display
Tifa Limit Menu (possibly also cait sith uses this)
Help bar
Action Bar

Other:


  • Character data disappears when opening menus
  • Battle window is still present behind menus
  • Transparency is not implemented
  • 9999 menus not ready
  • Retranslation project's menu awaits the completion of this one.


Issues with normal menu:


  • Hundreds of new alignments have to be made
  • Scroll works but it still has an issue displaying how it should, see priscilla when you first meet her


problem with graphics:


  • : is too low down and needs amending.
  • X in the MPneeded sections is too big
  • Borders need to be replaced with 1 texture for both based on covarr's.  Using the very thin ones poses issues


Other additions:


  • Option for felix graphic tweaks
  • option for save and PHS anywhere (kranmer)
  • Game timer is now limited to 999 hrs 59 min 59 sec
  • Option for default Run
  • Option for Status menu clean up


Graphics and font also completed.
 
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Dunno about that video, I havn't seen it for a while >_< Just wanted that the materia and the slots look like in the original
 
quick question. Where am I supposed to place these .p files? I searched the file recon project looking for the proper place but nothing came up in any of the lgp files.

wait never mind, in the main directory duh  :o

this looks really great keep up the good work   :lol:

having some alignment issues. Everything in battle seems to be fine but in the loading screen when choosing between load slot 1-10 the cursor is way off. Some of the numbers in the main menu are off. Not sure if this is because of something on my end or because of the WIP but I just thought I would let you know. I would post screen but print screen isn't working and I don't feel like messing with it right now.
 
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Do we need to use the altered exe? I already patched my exe with the menu reconstruction mod.
 
well if you don't the text alignment will be way off. at least it was when I tried it and I have the retranslation patch as well
 
The old installer  is simply not gonna work, there have been hundreds of major changes....  the new exe is just for testing, at the end there will be a proper installer.  The old menu ended at 004....  I consider that a finished mod for the old font.  The new installer will be

"Menu Overhaul 001"
 
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bloodshot I just tried it and it looks like you can run the old 004 retranslation installer, deselect everything except the auto run/save+phs anywhere/no random battle/ta fix/status patch and it will reapply these things to the new exe as long as it is called ff7.exe and it doesn't seem to have messed up my alignment any worse than what I have already noticed. Hope that helps
 
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