[WIP/ALPHA REL]Battle Interface Reconstruction

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Bars look AWESOME with no background, however I feel in the MENU that the letters should be moved because they look out of place with the bar.

And if you dont like the transparent bars, it might be nice to see the proper parts on the prper file replaced with a new darker bar that only rests behind other bars.

I mean something similar to ff9's bars. Notice how they have to fill a black space but DO NOT HAVE BORDERS?(I use caps instead of bold...)
Maybe that would look nice
This could be easily done if you modify the png's and get rid of the surround on the limit bars and make behind it black.
 
I know, I would do it myself but I cant even tell a diff in the original files and the ones I replaced em with, so I have no Idea what to edit.
 
OK guys this is just a progress report, So far i have found all the values for magic,summon,item,e-skill,Change,Defend and i have nearly finished limit break sub menu, i just need to find the background values (the pink doesn't move with the box so i need to find the values for it separately).
Tomorrow (well later today now since its 1.53am) i will be working on coin and the magic sub menu for status (like when you are using cure etc) and the manip menu then i will try and finish off limit break, and i think that will do it for menu's, i will then need to start work on the eye opener and the flash animation but i am not sure if i can do anything about these (i mean i may not be able to do it, i am not saying its impossible for anyone else to do it).
 
i ment the spell flash, if you look at the 2nd video on the first post of this thread, where i summon Knights of Round whenever the spell flash's a small bar appears in the middle of the screen where the old menu was (i am not actually sure if its the spell's fault or the animation's fault, if anyone does know more on this please let me know)
 
I don't think they would constantly code each animation to stop at that point.  I'd guess it's more likely that the flash and eyeopener and other animations like that are told to stop at that point.
 
i will then need to start work on the eye opener and the flash animation but i am not sure if i can do anything about these (i mean i may not be able to do it, i am not saying its impossible for anyone else to do it).
Also note that the new battle interface shows strange graphics at the bottom when summoning Odin.
But yeah I think the Odin glitch and the 'white flash' are the only problems found so far.
 
I didn't think the viewing render went below this line. I guess if this works I'll have to change the way PrC displays the camera angle views as I think many of them would want to be changed if this could work. Lots of wasted space at the bottom of the screen otherwise.

The camera's center is also meant to be at the center of the viewable area. If that could be changed this would be wonderful!
 
OK i have Resized & Moved all the text etc for all the battle menu's now (at least i think i have, i don't think i have missed any) so they are at the bottom of the screen, i have also found the values for the "Eye Opener" but i can't get it to look exactly like the original since it won't go below a certain point but i have managed to move it so it doesn't look as bad as it did.
Also for the Transparent version i have left colour in the help box and the top box since it didn't look right in the last video.
None Transparent

Transparent

I am still looking for that white flash animation but so far i haven't had any luck, if i can't find it i may have to release it as is (like in those video's)
If any one can see anything i have missed let me know (or if you can think of anything i can do to improve it let me know)
 
Hmmm, I'm not sure if anyone else has brought this up yet, but the title of this thread should really be changed to "Battle Interface Reconstruction" ;D
 
Hmmm, I'm not sure if anyone else has brought this up yet, but the title of this thread should really be changed to "Battle Interface Reconstruction" ;D
Hahahahahaha, i hadn't noticed, I have fixed the name now. Thanks
 
Honestly, I prefer something new.  Yeah nostalgia blah blah blah.  Come on, we don't need frames or borders.  Give me the bare basics and I'm good.  I prefer the newer FF game battle interface style.

Quick mockup.  Easy, light, why not?  Just need to add the other stuff and it would look awesome.
Untitled-4-1.png


It doesn't need to be all fat and take up the majority of the screen.
 
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I sort of agree, put a simple Hp, Mp, time display on the right(find a place for barriers, and Then make the command windows coincide with that same area of screen and we could save the whole bottom-left corner of the screen.
 
Yeah nostalgia blah blah blah.
Nice attempt at poisoning the well against anyone who disagrees with you. Honestly, I think we need something that fits with the visual style of the rest of the game. Yeah neophilia blah blah blah, Come on, we don't need anything that looks out of place in the game.

Make some new fonts and do a menu overhaul and your new interface might work. ;D
 
Yeah nostalgia blah blah blah.
Nice attempt at poisoning the well against anyone who disagrees with you. Honestly, I think we need something that fits with the visual style of the rest of the game. Yeah neophilia blah blah blah, Come on, we don't need anything that looks out of place in the game.

Make some new fonts and do a menu overhaul and your new interface might work. ;D
Look, yes I love the game, but if you're going to improve on the graphics make it better, not the same with a little flash and transparency.

I'm not for sugar coating a turd, because after all...it's still a turd.

I already have fonts and I can make graphics.  I just have no idea how to do the rest, otherwise I would.  The mockup didn't just come out of my ass (although it took like 5 minutes to do).

Just sayin.
 
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Did you read the bit about fitting with the rest of the game's visual style? Radical overhaul of the battle interface would make it look out of place with the speech boxes and the game's menu, which are the the same style. This will be especially noticeable if a different font is used. You'd have to do a complete overhaul of the game's menus and speech boxes as well.

And some people like the old style. Don't talk about your ideas as if they are objectively superior and anyone who disagrees has some sort of psychological disorder.
 
Relax guys, kranmer has already said he will release an original style one, and is looking into the possibility of making a new interface as well.
 
Honestly, I prefer something new.  Yeah nostalgia blah blah blah.  Come on, we don't need frames or borders.  Give me the bare basics and I'm good.  I prefer the newer FF game battle interface style.

Quick mockup.  Easy, light, why not?  Just need to add the other stuff and it would look awesome.
Untitled-4-1.png


It doesn't need to be all fat and take up the majority of the screen.
I actually like it. Might need a tweak but looks interesting.
Maybe both could be done and installed as the user wish.
 
Honestly, I prefer something new.  Yeah nostalgia blah blah blah.  Come on, we don't need frames or borders.  Give me the bare basics and I'm good.  I prefer the newer FF game battle interface style.

Quick mockup.  Easy, light, why not?  Just need to add the other stuff and it would look awesome.
Untitled-4-1.png


It doesn't need to be all fat and take up the majority of the screen.
I actually like it. Might need a tweak but looks interesting.
Maybe both could be done and installed as the user wish.
But if the text is done like that it will also change the text in the menu and field text right?? We'll just have to find a good replacement that can look good in the field and in battle. :)
 
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