[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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Weird, I thought it was giving you false positives because the exe was modified by external data. Oh well, I guess there's something rotten in the original file anyway. ???
 
i have french version , this is not compatible no?
(yes i have test to the FF7 english remix is done sorry for post :/)
I don't think this is compatible with the french version (i haven't tested but i suspect the EXE is too different), i can look into making a french version of this at some point if you want me to (although it may be awhile until i get around to it),
I am currently working on making a Italian version of this (at "indrema"'s request) but there seems to be quite a few different things in the EXE (also my virus scanner keeps going crazy on the Italian EXE is detected as a virus on my scanner)
Always TNX for your hard work ;)
 
Weird, I thought it was giving you false positives because the exe was modified by external data. Oh well, I guess there's something rotten in the original file anyway. ???
?

What, does the exe have a checksum somewhere? Or does the Italian just fill strings with pointers etc. to some 'alien' source (something appended to the binary)?
 
OK guys just a quick update, i am hoping to release 0.3 soon (i have been kind of busy recently so i haven't had much time to work on it), 0.3 be mostly the same as 0.2 but now i have got the Battle Arena and character limit slots to the bottom of the screen and i will include the extra patch's included in this thread (like "No Eyeopener" etc), But i still have not been able to make any progress on the White Line during Limit breaks and the KOR summon.
I have also been having a crack at a new interface, its still a WIP but here it is so far
Without TA 2.0.7

With TA GUI 2.0.7


I may release a beta of that if anyone would like to test it when i release 0.3, it will only be a beta since there are still quite a few things that need fixing in it, like HP bars disappear when the battle commands come up (although i have nearly fixed that as shown in those pictures but it does sometimes still glitch) and CHANGE is off screen right now but that should be a easy fix, and i need to make CHANGE and DEFEND transparent as well (if i can) since they still appear in the normal boxes. And for the new interface i couldnt decide where to put the barrier bars so currently i have them behind the Limit and Time bars but if anyone has a better idea i will take it into consideration.
Also the new interface is currently only for the normal 1.02 English game and isn't compatible with the 9999 Limit break patch yet (i intend to add support in the future but right now it isn't supported since this is only a test version) but it should be compatible with other patch's that dont alter the battle interface in anyway.
 
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Thanks for the update, nice to see your progress.

For your new interface, here are my suggestion of what I think would look good:

- Move the Name/HP/MP/Bars to the left side of the screen, and the Battle Menu to the right side of the screen.
- Keep the Battle menu in a box, but make the box semi transparent.
- Need the HP and MP bars back, especially now that there is no MaxHP number.
 
Just a quick question - is it possible to have the battle menu moved to the bottom of the screen, but keep the semi-transparent background of the new battle menu interface from Aali's driver?
 
At the end I or Kranmer may look at it, but for now we are sorting the main patch.
 
I am gonna do as much as I can on this in next few days but I will be needing Kranmer's help. Havent seen or heard from him in 1 month, so hope everything is OK :)
 
Hello Sir Kranmer!

i noticed that mega upload seems to not work with me.. I hope you can provide some other mirrors to your project..

I Really want to use this ingame..Pls Sir..

thank you for all your hard work!
 
OK I have started work on this again and hopefully I can get it to where it needs to be.  There are some problems, but Kranmer is not here atm to help with that (he has vanished), so we will see what happens.  To do:

1.  Normal menu realigned
2.  Normal menu with 9999 Fix realigned
3.  New menu FF8/FF9 style
4.  Merge with Menu Reconstruction mod

And this has been done:

1.  Battle Arena realigned
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From this point on, Team Avalanche font is supported only, same with our Menu Reconstruction mod.  The old font will still work 95% of the time but it will have some issues.  So best to just use TA font with this.
 
Team Avalanche font is supported only, same with our Menu Reconstruction mod.  The old font will still work 95% of the time but it will have some issues.  So best to just use TA font with this.
I'm currently using the menu reconstruction mod, and I was kinda hoping you would fix the dialogue cursor with the regular fonts. Is that really not an option?
 
I have given up supporting the original font because the battle menu would also need a lot of changes. :)  It is just duplicating my work load.  And let's face it, the original font and graphics are crap.
 
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Just an update here.  Since Kranmer left I have had to try and find the remaining values and I had limited success.  Aali has helped me locate the others and so it should be plain sailing now. Because of how I want this to look, I have had to edit Team Avalanche graphics somewhat, The barriers and Limit/ATB bars are actually too big for the insides and the NAME BARRIER words are too large (they are perfect to the original, so what I should say is they are too big in the original game)

I will be talking to sl1982 later about that.  All in all though it is going pretty well, it is just a matter of making all this come together now and work.

As you can see, it looks better this way.  Well.  I think it does!

ff7battle.png
 
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Just an update here.  Since Kranmer left I have had to try and find the remaining values and I had limited success.  Aali has helped me locate the others and so it should be plain sailing now. Because of how I want this to look, I have had to edit Team Avalanche graphics somewhat, The barriers and Limit/ATB bars are actually too big for the insides and the NAME BARRIER words are too large (they are perfect to the original, so what I should say is they are too big in the original game)

I will be talking to sl1982 later about that.  All in all though it is going pretty well, it is just a matter of making all this come together now and work.

As you can see, it looks better this way.  Well.  I think it does!
Nice work DLPB its coming along nicely, and just so people know i havent left i have just been away from home for awhile, but i am back now.
 
8)  Just as I was about to seize control!   :o


Welcome back :)  Also, it is Dan to you :P

edit, I stayed up a while to complete some more changes.  Note that the grey writing is now smaller and cute and the Defend and Change boxes go inside the menu at the same location as the menu writing.

Untitled-2-1.png
 
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Glad to be Back Dan, ah its good to see those values for Change and Defend worked alright (i was tired last night and wasn't 100% sure), it's looking pretty decent with the new changes you made.
Also i have done a bit of work on the limit box background today, i think i have gotten it correct but i will let you be the judge
 
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