[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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HOW did you do it!

 :evil: 

However the box is being expanded even for 1 limit break ;)
 
awesome! I can't wait until it is final finished, i've been anticipating the combined version of this forever! I assume the compatibility with 9999-breaks will be fixed?
 
Yup.

Realigned Battle Interface No 9999
Realigned Battle Interface With 9999
New Battle Interface No 9999
New Battle Interface With 9999

That's the core of it.  Then I am sure Kranmer wants to add a few little tweak options too.  The Realigned Battle Interface No 9999 is almost done.  When that is done, we will do some testing, then I can add 9999 to it, and perhaps make a release.  The New battle interface (ff8 style) comes after, and will take a bit of designing so it looks great. I am working on the menu at this minute and all is going well.  Kranmer has sorted the final values and problems out, and so now it SHOULD be easy.

The hard part will be merging it with the Menu mod and making sure the uninstaller works properly.  We have changed so many things I am having to do a juggling act to remember it all.
 
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The New battle interface (ff8 style) comes after, and will take a bit of designing so it looks great. I am working on the menu at this minute and all is going well.  Kranmer has sorted the final values and problems out, and so now it SHOULD be easy.
Woohoo! That will be incredible!

Any progress on the eye opener / white flash problems?
FF8-style battle fade-in would be awesome.
 
These menu words were more difficult than I thought they would be.  They are inconsistent, probably  because they have be stretched to fit.  But now I am using them smaller size, I can correct the letters to be consistent.
 
Won't be long until the realigned battle interface is released.  Just a few problems we are ironing out:

1.  The eye opener to battle needs a bit of tweaking, it also looks nothin' like the PSX version anyway.  Bad port?

2.  The MPneeded numbers do not have leading 0's, I am told the beta version did and ideally we need them back.

3.  The White/Red coloured flashes (like the one when you get a critical hit) do not reach the new menu.

4.  The command menu is not as good as I would like, the text sometimes looks bunched up but to be honest that's the crap design we are dealing with.

5.  Cursors flash a little too slow when selecting multiple allies or enemies.

It is still 5X better than the abomination that is the original menu.
 
Menu and Battle Interface Mod 005

Here

They are now merged into 1 installer.  I am not sure whether Kranmer wants his own installer separate but I am guessing he will go with this one as well.  It seems much more logical.

This release will do everything 004 did with the added bonus that it will also patch the battle interface to correct alignment issues.  It is likely that 006 will come very soon to correct a few small problems and add a few tweaks to this release.  007 will be the new battle interface (contrary to what the readme says).

I will then adapt this for the retranslation project as well.
 
I have been doing some donkey work for you Kranmer :)  See below:

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/newtest1.jpg

I have added 3 codecaves to move the character names and word "name" to the right.  I have corrected most things with the main menu and I am placing them correctly on the left.  Not much left to do there.   I have also added Aali's fix for the HP there too.  I think given space remaining, we will be forced into doing what the 9999 patch does and placing ATB and time in the barrier graphic.  I had an idea though... we can edit that barrier graphic so we can make it look a bit better :)

All in all it will look pretty good, plus I am sure we can add options like making the command menu fully transparent etc. 

The only bad thing is how crap and shoddy the menu looks with "Summon" and "Slash All"... the words are too long really. 

edit:  In fact we may need to edit it so we can place the graphic under the character names...  it looks to me like we are totally out of space otherwise.  It is that craptastic menu.  We will have to work on a nice design :)

http://www.shamusyoung.com/twentysidedtale/images/ffx_battle1.jpg

Maybe not a bad idea either...
 
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With kranmer's values, I have successfully placed all the commands on the left, although to be honest I have a feeling I will have to edit some of the graphics a bit and test some new stuff out to make it look better.

I have turned my attention to experimenting with FFX interface.  Below is how it is looking. 

ffxstyle.png



There are a few things that will need addressing.

1.  The character names are left aligned and this need to be right aligned.
2.  The time and limit bars are not long enough (kranmer has a fix for this)
3.  The Numbers, I would prefer to be slightly transparent, we will see how that goes.
4.  HP and MP need to be on every line, but with a bit of editing of the graphic file, this is doable.
5.  The time and limit bar may need a tweak to their colours.  Gets a bit messy at the moment.

All in all though, it is taking shape.

How it will look:

newffx.jpg


edit:

and yes it is all being moved to the right at the end.

HPMP.png
 
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Wow guys, your progress is simply awesome. I'm loving it!

Is it possible to have some graphics behind/around the time/limit bars? Like the FFX limit bar?
Just so it looks like a bar really 'filling', instead of just lines.

Also - any thoughts on a good spot to put the Help text?
 
Yes it is possible to place a bar behind it (edit graphic and then tweak the exe to know it is there), but the problem is, it will probably have to be 2 bars, 1 for ATB and 1 for limit.  Might look a bit messy, but it can be done.  I will experiment later.

The help bar needs to go (the text needs to stay) , and so do the borders probably, I will look into that too.  It is going to take a bit of time to work it out graphically.

edit:

newwithbar.png


somethin like that?

I am working on it:

new2.png
  I will change these bars to look better.
 
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it's very good in my opinion  ;D

but...what will happen to barrier bars? or the intention it's remove barrier bar too?(with this will look more FFX but the people don't will know when barrier and mbarrier is gone  :()
 
I think given it is a status, it should be obvious.  The barrier status isnt really needed at all and if I added that too it would be cluttered beyond belief. I am sure kranmer is going to want to experiment on his own interface too and maybe he will find a way to make it work...
 
Perhaps put the bars underneath the characters' names? Instead of having a "fill up" bar, though, simply have the bars appear when the statuses are inflicted and disappear they go away.
 
that can happen but it looks crap.  All these ideas work but if they don't look good then there is no point. :)  It isn't even needed, you know when it has ran out, cause the animation isnt there any longer.
 
that can happen but it looks crap.  All these ideas work but if they don't look good then there is no point. :)  It isn't even needed, you know when it has ran out, cause the animation isnt there any longer.
A fair point. Other Final Fantasys lack the barrier bar, as well, so it's a logical leap to make in any case...

I like the translucency effects you've added to the bars. It looks nifty.
 
:P the inner bars already had them :)  It is just against the other background it isn't noticed  8-)
 
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