[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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:P the inner bars already had them :)  It is just against the other background it isn't noticed  8-)
In the original game? That's quite a surprise! I would have never guessed.
 
Yup that's what I was talking about, looking great!

Though I must say I did like the un-aligned bars style you were doing before, so something like this possibly?

SS-2011-02-15_12.36.43.png
 
Yes I think there is room to experiment with that.  This is the *finished* one, and by that I mean it is completed but graphics can be altered.

777.png


 There are obv a few things wrong here:

1.  The inner bars are not bright enough and need to be better coloured.  This can be fixed but need aali help.

2.  The character names are not right aligned.  Not sure what can be done, I am guessing with a lot of ballache, aali can sort that?  I hope he will :P

3.  The inner bars are not yet extended.  Kranmer knows what the sh*t is there and will sort it.

cleaned
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888.png
 
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My Suggestions:

- The time/limit bars are too close to the numbers, looks a bit cluttered, even a pixel or 2 separation may look good.
- The character names look too high, I can see you are aligning with the numbers, but it doesn't look quite right to me.
 
1.  That is how they are on FFX, and there isnt much difference even with 1 pixel separation to be honest.  Doesnt make much difference though I will demonstrate it later time.

2.  The names are actually probably too low rather than too high.  If I place them higher it looks equally as bad.  Have a go at editing the pictures and see what you can do.

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/345.jpg
 
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1. Yeah, though I don't really like it on FFX either :P I just preferred the small gap you had in previous pics :)

2. Ok, I tried aligning the names to the bottom of the first bar, like FFX:

Original:
888.png

Names moved down slightly:
new.png
 
Haha fair enough.
May look different when right-aligned too, who knows? So yeah best to decide at the end.

It's definitely a big improvement either way, I'm just being picky coz I like it :P
 
Hi Dan, Nice work on the new interface, and i have just finished finding the length of the bars, they do need codecaving but it should be easy to do (just do the normal "add eax" codecave)
The addresses are
006DD6B4 for limit bar
006DD5CC for green time bar
006DD57B for yellow time bar
I think that's all but i have missed any let me know, also i will look into how to change the colour shortly.
Also i have made no progress on the other things you asked me for (the battle command window re-size, how to remove the borders from the help bar, how to move just the top text, i may be close on removing the borders on the help and top bars but i have had no luck yet with the other problems)
 
006DD6B4 for limit bar
006DD5CC for green time bar
006DD57B for yellow time bar

<  There are 3  times?  Inactive, active and moving.  So should be 4 code caves.  I am not sure how you code them for eax register, especially since altering them appears to move all 3 bars to the same length (regardless of what progress they have)?

I remember you knowing how it is done....

Perhaps send me a patch, the current address for codecaves now starts at :  0000037d / 0040037d, because I added a few others to sort the menu :)
 
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I have coded the bars to work.  It has taken me learning the basics of a new language over 3 days but I did it :P

Now all we need is the colour changing and someone to look over the graphics and it will actually look pretty damn neat!

 :o

The battle interface, main display is pretty much finished.

https://docs.google.com/leaf?id=0B1...Y2IyMDg4YTQzZDE5&sort=name&layout=list&num=50


Please test, backup your exe and the 2 graphic files first.  Place the graphic files in mods/avalanche/menu

If anyone wants to have a dabble at changing the graphic files, feel free to do so and post me picture.  And yes I am adding 1 pixel to the end of the bars already.
 
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I gave it a whirl, and it looked really odd to me, but I couldn't figure out why.
Then I finally realised, it's because the limit bar is before the time bar!

IMO it looked much better the other way, same style as FFIX bars basically.
Looking at it know, I really like how the FFIX time bar is 'on top' of the limit bar too, make its look less flat.
I think that could look pretty nice.
 
Looks great, in the beginning of the game when Clouds name is Ex-Solder, his name runs into the HP/bar area
 
Yup.  The names need right aligning before this mod will work, but such a thing is outside my hands.  I have to hope aali can show me how to do it :)

edit:

I can move the character names separately to the right by editing code.  That is simple, it gives the 2 inactive names 0 or 1 as an identifier, and from that you can change the maths so that 1 player gets say X=200 and another X=210

But the problem there is, right aligning has to be based on character length....  I can probably find a way to make it know how many characters are being used and edit the maths to work but each character has a different length?  In that case, I do not know how to calculate how long the name actually is.

llllllll is shorter than DDDDDDDD, at least I think so... if it is equal spaced then I would have a chance.

edit:  obviously.  Not equal spacing.  I am afraid the only hope is probably aali...
 
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Ok I have taken into consideration what people have said and I have gone back on the character names being too high also.

This has :

Character names lower down
Inactive characters grey not white
Blink rate reduced.
Moved to the right.

I will now swap Limit and Time around :)  I think that is about all I can do.  If someone wants to see if they can edit the HP MP graphic a tad if need be, feel free to do so and show me :)

When we have finished the left side menu I will release another test.


This one changes the borders (shoddy so far), and I think illustrates the benefit in editing those big fat borders out and making the command window transparent.

5677899.jpg


66575745658999.jpg
 
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