[WIP] Battle-scene Enhancement

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scene_retex_w1.jpg


Here's what I'm working on, dunno if it's too good..

Still got a few things to retex, you can prolly tell which parts I've retextured
Bricks are not rounded/cobblestone enough

I know. I'm the *worst* art director :)
 
well all these textures i think look pretty good.
one of these days, i might just have to learn how to do this kinda stuff  :-P
 
Here's a comparison of the original "extra worn" 08 version vs. my 1 minute edit.  Please let me know if you need my help.

opacremasterlights08.png

Original "extra worn" 08 version

17821033.png

My HDR 1 minute edit.  I might need to add some Gaussian Blur.
 
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scene_retex_w1.jpg


Here's what I'm working on, dunno if it's too good..

Still got a few things to retex, you can prolly tell which parts I've retextured
Halkun's right about the bricks not being rounded enough; they look brand new and fresh out of the kiln. Other than that, the retexture is looking really good and faithful to the original; has a lot of potential.
 
The very noticeable difference with millenia's texturing is it looks a lot more cleaner. Although I seem to like it better when it looks like that. :)
 
not sure how you guys made yer .psds, but i'll chime in now, they all look pretty good, albeit the original is more cobblestone than brick. secondly.... you all have the bricks pointing the wrong way :P. the bricks go top to bottom in the texture, not left to right.
 
mine is made in GIMP and is not a psd file :P, well it prolly is now since jeff has been playing w/ it. i could fix the bricks but thats out of my hands now since again jeff has that one (and has changed it quite a bit..) mine is a lot of patterns on top of each other. using the fill tool and different layer effects between layers. (but i suck at lighting so thats why i never added that part).
 
The very noticeable difference with millenia's texturing is it looks a lot more cleaner. Although I seem to like it better when it looks like that. :)
In some ways, the cleaner textures are WAY better. Too much small detail and contrast can make a texture look like crap in action, even if it looks just fine in 2D on its own.
 
Lol are you serious covarr? You do relalize that millenia just ran a few filters to clean the old image, layed down a brick template, and thats about it.

The only thing I think he meant to point at is the tall Fuel tanks, generators, whatever behind the japanese sign, He added some scratched metal that looks good, but is less faithful to the original than my OPAC.

If thats what you guys wanted I wouldnt have spent hours learning lighting, filters, depth tools, etc to make my image look so good, I would have just cleaned the original up and layed down a brick template..... but to each his own.

Also looks as if millenia ran a few quick filters on the textures he left untouched to sharpen them,I just feel cheated, he worked on that like what, 10 mins? I realize Im not good with PS but I spent like 2 days now on opac, and I guess you guys dont really like it.

Now as far as millenias OTHER opac goes, its amazing, and if he posted that here and you guys liked it I would feel cheated in no way lol, but he clearly just threw this one together.

To each his own I guess...
 
Personally, I love your OPAC. It brings the scene back to life. Maybe a little bit more green in the bricks to make it more like the original, but it's still good.
 
Yeah I wasnt saying its great yet,still havent got arpund to hitting at it again, maybe in a little while Ill finish it up.Im gonna replace the dirt texture, crack up some bricks maybe, turn the bricks the other way, and then hand it off to dragowulf for a final rendering to see if he can improve it.
 
It's good.  The point is to take what we've played and recreate it in HD, but at the same time retain the same style and visuals.  Make it more lively so the game will live on (and be pretty to look at).

Giving the game more facelifts.
 
Well I have now decided to work on opac, since I dont have the original textures that sithlord used I will use my own, but they will look fine. I guess its off to work for me, check back in a few hours for some sort of update.

EDIT: Looking at it and at the field in game, are we sure its supposed to go brick, curb, dirt? Or is it bricks, curn, Sidewalk? I just cant see it looking like dirt.. tell me what ya think and Ill make it that way(has also never seen an off brown sidewalk, unless midgar is THAT dirty...)
 
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It's sidewalk. The original had it look like a dark gray (Dirt is not dark gray). Plus, it's on top of the plate where there shouldn't be that much dirt.
 
here guys part two of my op remaster textures has a rough import done check it out

scaled.php


like my sign ?
 
Looking good. Looking at that pic, all that needs now is to make the MPs better. Don't count on me to do it, I'm only working on it to try and learn how to do it.
 
also, afaik thers only a japanese text in the background, unless you can animate the two together :P
 
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