you can then decide what you want to use when you export it. since i don't really care if its in either language, but some people might so, i did both..thats about the best i can offer.. as an explanation.
good stuff jeff, i like the dirt area, though try to blend up the color of the original, as the original blotches of pixels are still apparent. as to the bricks it looks a bit odd cuz there is a diff between the original brick sizes and the texture u used. also fade out the 08 a bit. Afterwards at dirt, wear and tear, grime etc. this is a road right beside a reactor!
Welcome to being successful Jeff. From now on, your probably going to hear either "AWESOME THAT'S GREAT", "Well there's your problem." or "Whine whine, gripe gripe, it sucks." fromn other people now. Hope it don't bother you too much.
Final update for OPAC(we will add normal mapping,what millenia used, when Aali implements it.)
EDIT: Rough draft of OPAD
Tell me what you think, and also what is that below the triangle shape to the left of the sign, I know its to hold the sign, but what is it? Its so blurry lol.
just a first draft. I figuered i'd jump ahead so im not competing for battle scenes. I also hold all the original WMRP .ps files, so these will be able to match up perfectly with the world map. The background still needs some major work though, but this scene is really a piece of cake.
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