[WIP] Battle-scene Enhancement

  • Thread starter Thread starter jeffdamann
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nice pyro, i'd scale it up a bit, as its a bit grainy.
noted and i will take care of it when i get back to this. Id really prefer to remodel it and have REAL mountains in the background, but this will work for now since its soooo easy to do. I can knock out nearly all of the outside battles in a matter of hours.

lee
 
nice pyro, i'd scale it up a bit, as its a bit grainy.
noted and i will take care of it when i get back to this. Id really prefer to remodel it and have REAL mountains in the background, but this will work for now since its soooo easy to do. I can knock out nearly all of the outside battles in a matter of hours.

lee
The green parts in the back are mountains?? I thought they were only hills.
 
nice pyro, i'd scale it up a bit, as its a bit grainy.
noted and i will take care of it when i get back to this. Id really prefer to remodel it and have REAL mountains in the background, but this will work for now since its soooo easy to do. I can knock out nearly all of the outside battles in a matter of hours.

lee
although you could model mountains, it would give a wierd perspective, stick with the setup they have, as part of the skybox (though its really a cylinder for ff7 :P
 
thats the plan...for now ;)

Really, so long as the mountains are distanced far enough away, the perspective could be faked really easily. Similar to a 3D skybox that is used in nearly every FPS made in the last 3 years. We'll have to see how it develops, but right now im more worried about getting the originals retextured for the next release.

lee
 
I did Opaf, what do you guys think?

Original
opaf.png


Edit
opaf.png


Lemme know your thoughts

Edit: Reduced graininess
opaf.png
 
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Something I did to the texture made it have those black spots, ima try and fix that momentarily, and reduce the graininess as well.
 
Off topic.  Millenia you're the one that does stuff for CSS did some stuff for CSP?
 
Awesome work guys.

Love Millenia's sky, dirt and backdrop textures.  I rather like jeff's and sith's bricks too though.

I'd love to see the best elements from both of them together.
 
yea there is something odd going on w/ his road. everything else looks good..
 
opaa_max.jpg


I dunno, it looks fine in max but I guess the extreme angle in the game doesn't go too well with the high contrast >_>

E:/

Looks decent in-game now, at least I personally like it.

opaa_done.jpg
 
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I still think the bricks on the floor are too shiny.
I mean, people walk there everday, rain falls and stuff. It shouldn't be shiny.
 
just a first draft. I figuered i'd jump ahead so im not competing for battle scenes. I also hold all the original WMRP .ps files, so these will be able to match up perfectly with the world map. The background still needs some major work though, but this scene is really a piece of cake.
That looks really good pyrozen.

Looks decent in-game now, at least I personally like it.
Nice work!
The floor is a bit distracting though, the gaps between the bricks are too big I think. It's also very bright.
 
Sheesh fine, I'll tone the brightness down but then I'm done with this fucking scene :P
 
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