[WIP] Battle-scene Enhancement

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Hm, I like how that looks so far.
Is it too much if like say, there were some holes or tears within the floor?
 
Hm, I like how that looks so far.
Is it too much if like say, there were some holes or tears within the floor?
im still working on wearing it a little bit more, but i dont want to go overboard

ya the lava actually is purple :) i made a red version but it conflicts with the fieldyou see just before entering the arena...so i left it purple. the floor could be changed to wood altogether, since its hard to tell exactly what it was supposed to orignally be. i was going fo large sandstone blocks...but fell somewhat short. i agree it needs more work, but the file is still layered so ican change anything without altering the other stuff...ill work on it some more later today...im currently in the bathroom @ work :D

lee
Well i never thought about it as being wood on the floor also. (i mean, wood and lava doesnt combine).
Always thought about it as some kind of dungeon with those cliché bricks it always have; something like super mario when fighting bowser with all the lava and bricks around it.
I agree that would look cool, but as per TA guidelines im trying to stick as closely to  the original as possible, while updating the look. Once battle scenes are more easily replaced, i imagine we will start seeing all types of unique takes on them.


I am very near completeing this, but i am busy as hell working 10hr shifts. I will hopefully start a release thread next week so i can start putting these out. There are a few more i have been working on, but i haven't show any shots yet.

lee
 
Only complaint is that the bricks on the wall are two to three times as thick as they should be (looking at original texture. Seems out of place to me i guess haha. Otherwise looking good
 
Only complaint is that the bricks on the wall are two to three times as thick as they should be (looking at original texture. Seems out of place to me i guess haha. Otherwise looking good
nope, your dead on. I needed to tile them together so there are at least x2 as many bricks in that same amount of area. Problem has already been corrected, i just haven't had the time to upload shots.
 
Only complaint is that the bricks on the wall are two to three times as thick as they should be (looking at original texture. Seems out of place to me i guess haha. Otherwise looking good
nope, your dead on. I needed to tile them together so there are at least x2 as many bricks in that same amount of area. Problem has already been corrected, i just haven't had the time to upload shots.
Awesome! i await for you to have some free time and upload some new shots :D
 
Untitled-1-13.jpg

here are the new bricks, fresh from scratch ;) looks better, and they are better suited to the floor.
 
Im so looking forward for this Mod...looking really sick so far~
 
wall look loads better, no comparison i think. floor looks great, as will the finish product. Keep up the amazing work pyro ;D
 
Untitled-1-14.jpg


just polished off the gate. The bars need some slight tweaking but its a great start. I only have to redo the ropes at the back, and one mystery texture that i cannot seem to locate anywhere in the arena.
 
I think you should give some thickness to the ground  :o
1/3 or 1/4 of a brick (using bricks from the wall as measurement :-D ) should be enough.

Edit:
Also noticed the glow stops in the gate. Can't you add some "side gradient" in there too?
 
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this is awesome work but Nightmarish has a point. the ground looks like its some sort of platform floating in a different space
It also looks really weird as ground
 
this is awesome work but Nightmarish has a point. the ground looks like its some sort of platform floating in a different space
It also looks really weird as ground
The texutre can be changed, but it is impossible to give it any "depth" because the viewing angle destroys the illusion. The walls are easy because you see them straigh-on, so it can easily be faked. I know the floor looks odd butting up againstthe water, but until i change the actual battle model, thats just the way it is.

Adding purple glow the the gate wall can be done, but the gate itself uses the same texture as the walls close to the water. Adding purple glow near the water makes it also appear where there is no water. Its a catch 22, but the original was even done the way i have. Ill see what i can do.

also, i appreciate the direct and precise feedback, makes it very easy to improve on this.

lee
 
Here is the offending file.
osaf.png


I do not have the artistic skill to tackle that image ATM, maybe one day. Anyone who would like to do it is welcome to and will be considered a member of the project.

I will keep this post up to date as we progress along.
Jeff
I tried to do that image)
osaf.jpg


If the project is not dead, I would like to participate)
 
very nice! This project is not dead, but it is currently comatose at the moment. I have alot of stuff going on right now IRL, and other  FF7 projects have taken my time as well. I would definitely encourage you to go ahead, pick a scene, and give it a go. your texture speaks volumes about your level of talent.

lee
 
Wow dude.. If you haven't already check out Team Avalanche. They need as much help as they can, and i believe are currently short on texture artists.
 
very nice! im not sure whats up w/ this project as i have not talked to jeff in abit, but i would for sure say you should help TA , there is lots of work to be done, and the battle scene enhancements are just a small part of the larger TA project(s).
 
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