[WIP] Battle-scene Enhancement

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where download complete battle scene enhancement lgp files? it's only png files? my battle scene enhancement  don't work to png , i have my folder battle in mods Final Fantasy VII\mods\avalanche\battle
 , world and field works but not battle , I do not know why
 
Nywie93,
You must move all the PNG files from out of the folders inside the ZIP and place them in 'Final Fantasy VII\mods\avalanche\battle\'.
There should be only PNG's and no folders inside the 'battle' folder.
 
where i can download all png for battle scene? (all files exist create)
(the first textures battle after the scene of train) it's important for look my mods battle works or no thx
 
Save the sample images as PNG's and adjust the name accordingly:
osaf = stage12_t03_00.png
opac = stage09_t00_00.png
opad = stage09_t01_00.png
opaf = stage09_t03_00.png
oqac = stage10_t00_00.png
pjac = stage29_t00_00.png
pjaf = stage29_t03_00.png
These are for the first battle scene after the train and in the reactor.

Place the png's in .\mods\[MODSFOLDER]\battle\
 
I need The battle lgp files For after the train and reactor , problem to load to png , field and world loads to png but not battle , i prefer the files lgp files for battle.
 
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Look to my post above for the PNG and LGP file names for the first couple battle scenes in the game.
Zangan is a tool for viewing battle scenes.  It's good for identifying file names.
You can just count the scenes to get the correct PNG file names.
Zangan.zip                                      Pyrozen         Battle Scene Viewer                     Qhimm FILE
 
Hello guys. Don't want to trouble you but could somebody teach me how to remake textures like ones you did here? I would appreciate it if you make a kind of short tutor document with screenshots or something. I'm writing here because I couldn't find any info about it and I really like what you've done. Please mail me at [email protected] if you wish to help. Thank you.
 
Hello, because I couldn't find a final version of the Sector 1/train-battle-field, I took this work:
I did Opaf, what do you guys think?

Original
opaf.png


Edit
opaf.png


Lemme know your thoughts

Edit: Reduced graininess
opaf.png
And made the trancparenca by myself. I'm not so good in editing pictures/textures.
I think you all know this screen:
Sector 1 - way to reactor - old.jpg

this is after I insert the field-textures from you, and made the transparency, in the one that isn't finished yet by you...
Sector 1 - way to reactor - new.jpg

and here is the texture:
stage09_t03_00.png

I know it could be better, but like I said I'm not so good in editing pictures or textures...

(hope all can understand what I say, because my english isn't the best. I'm from Germany)
And last but not least good work at all...
 
This looks awesome, please share and make it available for everybody.  :)
 
This looks awesome, please share and make it available for everybody.  :)
if this is on my post you only need to save the texture (last pic) on you PC in the Folder [FF7-Folder]\mods\[Mod-Folder]\battle.
the [Mod-Folder] is the Folder registret in the file "ff7_opengl.cfg", on my PC it is named "avalanche", but it can some other on your PC.

here is one more time the link to that texture: stage09_t03_00.png
right click it, and use "save as" (I think its "save as", because, my language is german)

you also need some of the other textures, which was postet somewhere else in this thread, which names as "stage09_t??_??.png" or "opad*.png"
{? and * are place-holder, ? means 1 character, * means 0 or more characters}
 
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I am interested in working on some battle scenes as well. Can someone send me the battle files please? I tried google searching for them, but found nothing.
 
Now this gives me the head ache....
ff72010111610000313.png
Hi, I am not the kind of NEAT CG Designer but tried to find out the source of this problem.
The original osaa-osau using Kimere shows the same result;

jhvbkh.jpg


I foud that there IS two points that cause this problem;

1. Texture "0" transparent zone which resides in two places horizontally in "osac".
    The picture under the second transparent zone should be shifted by 2 pix downward.
2. Center line of rail IS shifted ; The rail is the top long horizontal line in "osac" but mirrored in game.

Here's the corrected png,
2v2imqh.jpg


File Link;
Code: [Select]
Code:
http://www.mediafire.com/download/cyhraus4bfeg5pc/STAGE12.rar
Please shape up this if you have time. I am looking forward to your awsome work.
 
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I noticed that in STAGE10, the Shinra Logo on the floor IS NOT shown correctly , upper half of it was CUT and replaced by lower half attatched to its lower half.
I tried to correct this. and here's the result.

BEFORE;
24gn0i8.jpg


AFTER;
2dakhnr.jpg


All I did are;

1 Open oqaa with Kimera.
2 Make oqam half leavinng -z side along with x axis.
3 save it as oqak.
4 make mirror image of oqam which is already cut half.
5 save it as oqal.
6 make texture oqac normal with Shinra Logo using Photoshop or some other image making software,
5 save it as oqac with Image2TEX.
6 copy "mirrored" upper half of Shinra Logo to the same position of the picture STEP6.
7 save it as oqah with Image2TEX.
8 Now re-open oqaa with Kimera.
9 Click oqam and add oqak. Remove oqam(we dont need it anymore. Don't worry it will be made again in Kimera).
10 Make sure texture is displayed correctly on oqak.
11. Add oqal(mirrored oqak) to the bone of oqak added in STEP 9.
12. Add texture to oqal and save the model oqaa.
    This saving action eliminates the crash problem of Kimera in my case.
13. Re-open oqaa and click oqam (it was united from oqak and oral in step12).
14 Add texture oqah (with mirrored upper half of Sinra Logo).
15. Set Texture ID to 5 in Group 1 Texture Property of oqam with Kimera.
15 All is OK ? you can see the whole Sinra Logo displayed correctly?
16 Save oqaa. Done

Files for dowaload;
Code: [Select]
Code:
http://www.mediafire.com/download/m59obe5n522nfro/battle-STAGE10.rar
 
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