[WIP] Caith sith's weapons

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Lord_james

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Hello world. I'm a reader of this forum and now I want to help with FF7 modding. I'm learning about modelling myself (I'm a noob...  :'( ), so I started with caith sith's weapon. This is my first model (and nine weapons):



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What's your opinion?
 
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.
 
You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
 
1408 polys? The low res models in ff13 use half of that :P

Looks good ;D
 
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.
I don't know... "Luck of Rockie"? You are right, I edited it.

You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
1408 polys? The low res models in ff13 use half of that :P
Looks good ;D
Too polys... :o  I'll change it. The problem is... I made "in" and "out" and it's true we don't need a Very very very H res model...

The next picture:



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Edit:

512 polys


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I like it.  And 512 is oh so much better than 1408, and it still looks just as good.
 
I fixed a bit the model. I use 450 polys. ;D

Now, I have a problem. Original models or official concepts? Trumpets or megaphones?:



I love megaphones. Maybe, I'll make trumpets when I finish the last models. The second model:


594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).

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I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!
 

594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).
Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.
 
Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.
Good eyes! :) This "circle" use 32 edges, all the tips (Could it be? I'm not English speaker) use 5 edges so 2... I "made" it a bit open  this gap. Also, I Thought you said this, the last part was too big. I edited it (Also, now, 516 polys). You can see the difference and gaps (I "cleaned" and I'll fix it)

Left: Wrong - Right: Right

1 vote for concept models
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!
Concept models 3-0 Original models.  8-) The next model is the replace of "mogu-trumpet". Are these roses? ??? What's this red thing? ???

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UPDATE:


1262...

I don't like these roses... With the basic models, I'll fix all extra polys later(Maybe, 100-300).
 
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194 Polys (Brown: Old Polys- Green New)


236 Polys


210 Polys (Orange: Original Model)


298 Polys
 
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Finished models, with textures. When I learn how export textures to FF7, I'll make first release (I exported models somedays ago.)



This is the beta shell with 246 polys. Do you like it?

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