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xLostWingx
Guest
It may not happen anytime in the near future. But I am going to make a kernel mod that will create a real job system in FFVII. Right now I am only in the planning stages of this mod, and many of the details remain to be worked out, but I have a collection of tentative and functional ideas for implementing a job system into VII. Once I figure out exactly how I am going to design level ups/stat increases, and whether I will restrict materia or not, I will post a more descriptive explanation of this mod. I would like to restrict materia, but with materia restriction comes a variety of problems, not all of which can be solved. The alternative is to make utilizing job classes voluntary - - not ideal, but better than making dozens of problems for myself. Since this is just a kernel mod, you will be able to pair it up with a scene.bin of your choosing, however, this is essentially a side project as I have yet to finish Revisited's scene. Once it is complete, I imagine it would be the ideal counterpart to this kernel. The creation of this thread may seem a bit premature, but, as usual, it will be a convenient place for me to post and discuss tentative ideas about the mod.
-Individual materia will be designed for use on one job-class only
-Characters' stats will either increase at a flat rate, or not increase at all (equipment, and possibly sources will "create" your classes and alter your stats)
-It is possible that all characters will be able to equip all weapons (it is the easiest way to make this work, although it may bother some of you if you equip "Fire Rod" on Black Mage Cloud, but in battle he is holding a sword)
The classes that I can justify creating for this mod are (tentatively):
Knight (SOLDIER?)
Black Mage
White Mage
Time Mage (Sorcerer? Necromancer?)
Blue Mage/Beastmaster
Summoner
Samurai
Dragoon
Berserker
Ninja/Thief
Mime
There is a possibility that equipment descriptions and/or materia will have uber-generic names like "Knight 1" "Knight 2" "Knight 3", which wouldn't really bother me, but it might bother others. I will think about this one some more.
Ideally Ninja and Thief would be seperate, but I don't think that there are enough Thief-skills to support an entire class. I don't know whether or not to call the Time Mage a Time Mage, because s/he will also command all the status inflicting spells. With 9 distinct job classes, and a Mime, it works out nicely for the development of equipment since there were already 9 characters. Mime will be able to equip any equipment, but will only have 'Attack', 'Mime', and 'Item' commands. I might have to give the Berserker a few Knight and Samurai materia, but I think I can support this class too. None of the other classes should be problematic.
This is what I know so far. Updates will be forthcoming.
-Individual materia will be designed for use on one job-class only
-Characters' stats will either increase at a flat rate, or not increase at all (equipment, and possibly sources will "create" your classes and alter your stats)
-It is possible that all characters will be able to equip all weapons (it is the easiest way to make this work, although it may bother some of you if you equip "Fire Rod" on Black Mage Cloud, but in battle he is holding a sword)
The classes that I can justify creating for this mod are (tentatively):
Knight (SOLDIER?)
Black Mage
White Mage
Time Mage (Sorcerer? Necromancer?)
Blue Mage/Beastmaster
Summoner
Samurai
Dragoon
Berserker
Ninja/Thief
Mime
There is a possibility that equipment descriptions and/or materia will have uber-generic names like "Knight 1" "Knight 2" "Knight 3", which wouldn't really bother me, but it might bother others. I will think about this one some more.
Ideally Ninja and Thief would be seperate, but I don't think that there are enough Thief-skills to support an entire class. I don't know whether or not to call the Time Mage a Time Mage, because s/he will also command all the status inflicting spells. With 9 distinct job classes, and a Mime, it works out nicely for the development of equipment since there were already 9 characters. Mime will be able to equip any equipment, but will only have 'Attack', 'Mime', and 'Item' commands. I might have to give the Berserker a few Knight and Samurai materia, but I think I can support this class too. None of the other classes should be problematic.
This is what I know so far. Updates will be forthcoming.
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