(WIP) Final Fantasy VII Climhazzard (PSX Version) King Bomb & Carrot Vids added!

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ff7rules

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Hi all after been on this site for awhile and seeing what can be done with FF7 nowadays it made me wanna play through FF7 again, but not the same old easy FF7 oh no.... i fancied a big change!

Features for this patch Include

New Boss Names so you can tell there different

New Attack names sound more destructive and realistic

A meaning to the Materia Steal! own it right from the start of the game and steal stuff from bosses you wouldn't normally get untill later on in the game! (like ff9)

Additional Bosses! You will never look at Midgar Z the same way ever again trust me!

Reap more rewards from defeating tougher Enemies

Break the Damage Limit. 9999 is a thing of the past!

Each Character now has there own elemental stats which change the way of battle!

Plus Much more to come!

NEW features!

Brand new dialog thrown in and improved english for the ultimate ff7 experience

Sick of the old faces on the menu .... well with this patch you can replace them easily :)

Renamed weapons and armour some classic from other final fantasy games some original and brand new effects

A name change Expert Version only told half the story so im changing the name

Multiple challenges!!! i will be making 2 Difficulty levels (you can choose which one you want to patch) 1 of which hardcore players might find a bit easy the last one will be the ultimate challenge though but ill make sure its possible.

Will post preview pictures soon of my progress, and credit and thanks to everyone who has coded all these wonderful programs making this possible!

Latest picture Updates


newpartyfacesxy1.png


New first boss
 
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Ouch, PSX mod will be pretty limited surely?
I'll be interested to see how you get on though, PC modding is good and all, but I'd *love* to see more crazy things being done to the PSX version!  :-D

(Especially the PSX 9999 Damage Cap Removal (which I have seen on YouTube))
 
Ouch, PSX mod will be pretty limited surely?
I'll be interested to see how you get on though, PC modding is good and all, but I'd *love* to see more crazy things being done to the PSX version!  :-D

(Especially the PSX 9999 Damage Cap Removal (which I have seen on YouTube))
Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
 
Thanx man for you work!I'm the one with PSP,as you say :wink: And i will be glad to replay FFVII PSX with your editions!
 
Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
Yeah exactly, the bytes have to match up. :(

Where did you find the 9999 Delimiter for PSX? Is it hard to find, or am I being a retard? Cheers!
 
Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
Yeah exactly, the bytes have to match up. :(

Where did you find the 9999 Delimiter for PSX? Is it hard to find, or am I being a retard? Cheers!
Funny enough i found it on youtube with a video i will post it if you want?

i also found something very intersting that might be of GREAT help to me http://www.tales-cless.org/docs/thepsxdoc2.txt now if im correct and i can do this the kernal.bin size won't matter!

ALSO heres the break damage limit patch for psx Download it here :
http://www.megaupload.com/?d=RDCB11VZ
You'll need the CDMage utility to insert the files into the game CDs. Google is your friend.
 
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There is a solution to the kernel.bin size problem...

Just delete things you don't need on that disc, since you can put a different kernel.bin on each one. A lot of materia won't be needed on disc 1, so you don't need the data for that on that disc (certainly not the descriptions, which take up a lot of space). Nothing to do with Aeris will be needed on discs 2 and 3, so on those discs you can have a kernel.bin without Aeris related data.

The same goes for the scene.bin; delete data for enemies you won't fight on that disc.

If you want to see some hacking done to the PSX version, look at Armorvil or ARMs' YouTube videos (ARMs goes under the name SaintDragon666 there).
 
There is a solution to the kernel.bin size problem...

Just delete things you don't need on that disc, since you can put a different kernel.bin on each one. A lot of materia won't be needed on disc 1, so you don't need the data for that on that disc (certainly not the descriptions, which take up a lot of space). Nothing to do with Aeris will be needed on discs 2 and 3, so on those discs you can have a kernel.bin without Aeris related data.

The same goes for the scene.bin; delete data for enemies you won't fight on that disc.

If you want to see some hacking done to the PSX version, look at Armorvil or ARMs' YouTube videos (ARMs goes under the name SaintDragon666 there).
Thanks i never thought of this! so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with. Also if i rename something but it has the same letters it won't make a difference right?
 
so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with
I think so. I haven't actually tried this myself (so back everything up before you try it), but Armorvil says that he can delete things he doesn't need on that disc.

Also if i rename something but it has the same letters it won't make a difference right?
Do you mean if it has the same number of letters? I don't know whether it would make any difference; it it did, it wouldn't be much of one.
 
so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with
I think so. I haven't actually tried this myself (so back everything up before you try it), but Armorvil says that he can delete things he doesn't need on that disc.

Also if i rename something but it has the same letters it won't make a difference right?
Do you mean if it has the same number of letters? I don't know whether it would make any difference; it it did, it wouldn't be much of one.
 i just tried this and it works like a charm! thanks! and renaming them with the exact same amount of letters as they were doesn't change anything i tested it. Is there anyway to change to magic names and weapon names without hex editing them (assuming thats what you have to do) i doubt there is but ill never know untill i ask:P
 
Not yet. Teioh can do that, but it only works with the PC version (because it has an extra file, called kernel2.bin, from which it gets all the names for weapons, magic etc). I imagine that one day WallMarket might be able to do those things.
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
 
Not yet. Teioh can do that, but it only works with the PC version (because it has an extra file, called kernel2.bin, from which it gets all the names for weapons, magic etc). I imagine that one day WallMarket might be able to do those things.
Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.

Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
The PC version is far easier to mod, but it can be a b*tch to get working (after all, it was made for Windows 95).
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.

Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
The PC version is far easier to mod, but it can be a b*tch to get working (after all, it was made for Windows 95).

WINDOWS 95!! damn...... here i was thinking i wonder if my computer can run it.... that answers my question lol
i am gonna see if i can get a copy of the pc version been told its really rare though anyway im spamming now forgive me will post later tonight a video against Scorpion Destroyer (Guard Scorpion) but beefed up.... ALOT!
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
Forgive me for the Double post
I have the program open now and all you can mod is what Leighos mentioned. So we are suppose to be able to mod the magic names and weapons? If so it doesn't let you
 
uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
?

It's not that those things aren't working, it's that there are no tabs for them. I only see tabs for key item texts, battle texts and summon attack names. I thought that those were the only things it was meant to be able to edit (ATM)  :?
 
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
It's not that those things aren't working, it's that there are no tabs for them. I only see tabs for key item texts, battle texts and summon attack names. I thought that those were the only things it was meant to be able to edit (ATM)  :?
*Smacks head*

Try double clicking an item in wall market...... sorry NFITC1 im a retard....:P
 
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