[WIP] Final Fantasy VII - Revised (Working Title) UPDATED 2/1

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How would adding new materia work exactly?

For example, if you added a water materia and wind (that would be AMAZING!) would you have to create animations for them in battle? I realise that part comes after making room for them in the lists and all that, but is it really possible to put an entirely new spell in the game with new animations? Or would you use old animations?

If thats a really stupid question I apologise, I'm just really curious about it. It'd be amazing to have some new spells in the game.
 
I made water and wind materia by replacing old materia and spells and using existing animations; a lot of enemies use wind and water attacks, so there are quite a few good ones out there (not to mention that there is already an Aero3 attack used by Rapps ;) ).
 
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Wait, I want to know about the "more jessie content" previously stated. Jessie should've had more story. Heck she was in that scene with Biggs, when Aerith's mom was remembering waiting after the Wutai war for her husband. I sorta wanted her as a dating option for Cloud.
 
How would adding new materia work exactly?

For example, if you added a water materia and wind (that would be AMAZING!) would you have to create animations for them in battle? I realise that part comes after making room for them in the lists and all that, but is it really possible to put an entirely new spell in the game with new animations? Or would you use old animations?

If thats a really stupid question I apologise, I'm just really curious about it. It'd be amazing to have some new spells in the game.
No such thing as a stupid question.  :-)
There are plenty of dummy materia values so adding new materia itself is easy enough. What happens is, you can use WallMarket to change the dummy materia into something more useful, like a magic materia. Materia values are listed in hex. I, for example, am using 3F for my wind materia. Then I just assign it 3 attacks, one it starts with and two more it'll gain as it levels up. So then I go to those assigned attacks and get them to do what I want. In this case, three wind spells increasing in power. In a perfect world this would be the end of the work.
In game, you can equip the materia and it functions normally in the materia menu. When you attempt to use the magic menu though, instead of showing Aero as advertised, you get Cure, because if the spell is of a different value than the menu recognizes as a magic value, that's what it defaults to. I'm hoping, with help, I can fix that soon. The only other way would be to replace existing spells and there's no way I'm going to do that. I'm a terrible explainer, does this make sense?

furzball,
If you read through the topic you'll know I'm already restoring/have already restored much of Jessie's dialog. In this context, I meant that I was having issues opening the file "cargoin" in Meteor to add a choice you're supposed to have. Jessie will say "Thanks for helping me back there at the reactor" and jump away, but now after she says that Cloud will have the option of either saying "It's okay" or "Don't thank me". I won't explain the entire scene or a lot of Jessie's lines, but if it wasn't obvious Jessie had a crush on Cloud, it'll be a lot more obvious after playing through with all the new lines. 
Jessie might have been tossed around as a potential date for Cloud, in fact later she flat out hits on him and talks to Barret about bringing him along to Cosmo Canyon when they're all supposed to go. But the fact is that in the game she dies and I intent to keep it this way for "lore friendly" purposes. So she won't be an option.
As compensation... how do you feel about spicing up the date with Barret by making him wear his sailor outfit?  :lol:

Just kidding.
 
I'll stick with my version of switching barret out with Tifa and putting Cissnei in Tifa's spot ahthankyou (Austin Powers voice)

Barret in a sailor suit. Marshmellow man strikes again! Gwahahaha!

Though at some later time after Zack Project I'll try putting together a Jessie Character. Don't know how to implement her in game or by how much yet. Will look deeper into her lore. See if I can make a character that we can recruit and go on a date with.
 
No, that was an excellent explanation and it makes sense. Its a shame its not as easy as it should be. I hope you find a way to pull it off, it'd be one of the coolest mods available. Water and wind magic are two of the major things that are missing for this game. At least, for the main characters to equip, anyway ^_^
 
Just an update, I'm back to playing hopscotch between FF7 and Morrowind. For this I've been rewriting some mistranslated/misleading script errors, and I'm working on a cutscene video.
 
Oh, on the "Ogre Nix" issue:

In Japanese, it was spelled OGANIKUSU. Which, if Romanjinized to an actual English word, becomes "Organics". However, as a Proper Noun, it could be anything you want. Ogre Nix would not be an inappropriate stretch of this word, depending on which syllable the stress fell upon.
 
So far this looks Great :-o ! can you do this for the PSX too?
Oh, and I would prefer Organics or Ogre Axe, Ogre Nix is too strange. Just Me though! :wink:
 
Mostly just wanted:

Wind Materia: Aero, Aera, Aeraga
Water Materia: Water, Watera, Wateraga
Booster Materia: Increase AP gained by different percentages as materia level increases.
I suggest Aero, Aerora, Aeroga and Idro, Idrora, Idroga
 
So far this looks Great :-o ! can you do this for the PSX too?
The playstation version has some differences in formatting that make some of the changes I plan on doing beyond my skills. However, as I understand it the Expert Version hack also listed here in Game Tweaking will have some dialog cleaned up and offers a good alternative to this project.

I haven't had as much time to work on this as I'd like. Things will speed up soon though.  :-) Currently I'm doing some work on Bizarro and Safer Sephiroth, making the battles just a tinge more epic. I've added a solution to the cheapness of spamming Knights of Round on Safer Sephiroth that doesn't involve nerfing the summon - a multi-hit counterattack of his own if you use it against him.  8-)
 
Interesting. Enemies can be made to counter specific attacks? I might make use of that...

And will you be copying gjoerulv's idea of making KotR generally backfireable? He gave it a certain chance of putting the enemy into "peerless" status.
 
I'm still hashing out how I want to balance the mechanics of the game. I want to keep things as true to the original as possible, so I'm looking at as many non-intrusive ways as possible to accomplish this. Eventually, I will want to get into balance and difficulty. Materia, for example, I find way too cheap. I know "you can find materia everywhere" in the FF7 universe, but I find it hard to believe you can purchase the ability to light guards on fire for like 400 gil...
 
So far this looks Great :-o ! can you do this for the PSX too?
The playstation version has some differences in formatting that make some of the changes I plan on doing beyond my skills. However, as I understand it the Expert Version hack also listed here in Game Tweaking will have some dialog cleaned up and offers a good alternative to this project.

I haven't had as much time to work on this as I'd like. Things will speed up soon though.  :-) Currently I'm doing some work on Bizarro and Safer Sephiroth, making the battles just a tinge more epic. I've added a solution to the cheapness of spamming Knights of Round on Safer Sephiroth that doesn't involve nerfing the summon - a multi-hit counterattack of his own if you use it against him.  8-)
Bummer... Oh well

Looking foward to seeing them [assuming you youtube them]

and, concerning what Klaid said, I think that Aqua,Aquara, and Aquaga wold be neat for the water!
 
i think this project sounds completely awesome. i used to play those demo discs all the time and am glad someone else noticed a few differences in them as well. i really appreciate the idea of a modular pack as well. i don't really like adding things to the game that weren't intended to be there, so i would love to add the extra scenes that were removed but would stay away from a few other things. i am really anticipating this release.
 
Quick update, after some time spent working on a few Morrowind translation projects I'm back to cracking on this again. At the moment I'm just inserting more and more dialog, so nothing special to show off in screenshots.
 
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