M
Millenia
Guest
The uvmap is mirrored so they'll automatically be on both sides :/
And I think the reason they seem to be mirrored is because the sword is in fact upside down in the render (unless you already took this into account)
Also; high-5 to you for being Finnish :-D
And I think the reason they seem to be mirrored is because the sword is in fact upside down in the render (unless you already took this into account)
Also; high-5 to you for being Finnish :-D
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