[WIP/REL] Millenia's custom models - CLOUD SWORDS RELEASED 30/4

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Is there any possible way I can jerry-rig this onto my PSX version?
 
Is there any possible way I can jerry-rig this onto my PSX version?
I don't think no one has come up of a way to change the models in the PSX version.. Though I'm not sure, I don't touch my PSX version and it's pretty complicated to me with all the hex editing.
 
Is there any possible way I can jerry-rig this onto my PSX version?
Should be very possible, but I need further investigation before I can confirm this. Not sure how the game behaves when it needs to allocate enemy textures and where they would be stored in VRAM. Same applies to weapons.
 
1274277699.jpg


Gonna texture Cloud next :p
 
1274277699.jpg


Gonna texture Cloud next :p
i can't wait for a new cloud model running in my game!! I'm sure if you're gonna do the texturing it will always come out great!! Excited ;D
One question though. Are you going to release this cloud model alone or its going with the Bombing Mission project??
 
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The eye's look fine, the mouth not so much, straighten it out a bit Mil and it'll be good to go.
 
Ah, down syndrome Cloud.  It's a little risky but it just might catch on ;)

Maybe make the eyes less angry and push them apart a little.  Also make the nose skinnier.   But do keep in mind I'm talking out of my ass and these suggestions may make it look worse
 
Uhmm.. I second obesebear's suggestion.. I didn't post my suggestion cause I just started texturing and not really good but do what you want. :)
 
I agree with everything that's been said. The eyes look good but need more space in between. The mouth is, well, that needs work. The nose is not quite right either. The hair looks good though!
 
Well.. For me the hair is too strong but if the eyes are fixed maybe it will look just fine. :)
 
I guess making it more "anime-ish"/"manga-ish" will make him look closer to the original deal.

The face that is.
 
Many thanks to Millenia for creating this revision of the original Buster Sword. Now the problem is converting the model into the PSX battle format. T_T Currently investigating the model format... The information on Qhimm's wiki is very confusing.

EDIT: Warning, W.I.P. pictures ahead!
texturebuster2.png
texturebuster1.png

So far I didn't need to mod the engine at all to make it load the hacked Buster Sword. I had to reduce the colors (128 instead of 256) to make it all fit, but the difference isn't even noticeable. Textured Cloud next in the row? :p
 
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Many thanks to Millenia for creating this revision of the original Buster Sword. Now the problem is converting the model into the PSX battle format. T_T Currently investigating the model format... The information on Qhimm's wiki is very confusing.

EDIT: Warning, W.I.P. pictures ahead!
texturebuster2.png
texturebuster1.png

So far I didn't need to mod the engine at all to make it load the hacked Buster Sword. I had to reduce the colors (128 instead of 256) to make it all fit, but the difference isn't even noticeable. Textured Cloud next in the row? :p
lol italian translation :D finalmente! XD
 
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