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crushilista
Guest
Is there any possible way I can jerry-rig this onto my PSX version?
I don't think no one has come up of a way to change the models in the PSX version.. Though I'm not sure, I don't touch my PSX version and it's pretty complicated to me with all the hex editing.Is there any possible way I can jerry-rig this onto my PSX version?
Should be very possible, but I need further investigation before I can confirm this. Not sure how the game behaves when it needs to allocate enemy textures and where they would be stored in VRAM. Same applies to weapons.Is there any possible way I can jerry-rig this onto my PSX version?
i can't wait for a new cloud model running in my game!! I'm sure if you're gonna do the texturing it will always come out great!! Excited ;D![]()
Gonna texture Cloud next![]()
I didn't know a cloud for TA was modeled haha.![]()
Gonna texture Cloud next![]()
Good Luck man looking forward to it..The uv is balls, I'll reuv him and restart on the weekend
lol italian translationMany thanks to Millenia for creating this revision of the original Buster Sword. Now the problem is converting the model into the PSX battle format. T_T Currently investigating the model format... The information on Qhimm's wiki is very confusing.
EDIT: Warning, W.I.P. pictures ahead!
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So far I didn't need to mod the engine at all to make it load the hacked Buster Sword. I had to reduce the colors (128 instead of 256) to make it all fit, but the difference isn't even noticeable. Textured Cloud next in the row?![]()