[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.


I like the look of that. What you guys think?

And you have to copy the png's to the texture folders and replace the tex files in menu_us.lgp
 
So full update. alright thanks :-D

And if you can fix the white around the boarders (add transparency if you can) the it's PERFECT
 
I definitely like the look of it when it's equipped!
You can make the rest yourself right?
 
Of the materia? Im trying to do that right now. Its sitting on a transparent background so im not sure what i need to do to fix it.
 
Awesome!

I'm all excited now XD

If Timu released his Barret model tonight i'd about die XD
 
Glad you enjoy it. My ultimate goal is to replace all the low res images from menus and stuff (battle menus, chocobo race, fort condor, etc)
 
Code: [Select]
Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.0.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDFailed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\battle/battle.lgp

The issue is it's calling for \battle/battle.lgp
instead of \battle\battle.lgp
 
I cant replicate it on my computer. And my mod doesnt even call battle.lgp. Very weird.... Anyone else have this problem?
 
Maybe conflicting in my avatar mod. I'll text with an unmodified LGP.

Bad news, it's your fonts. fresh lgp put your fonts in it, and it crashed in battle.. If it matters it's in the beginning with Barret and Cloud. fighting a Sweeper, And two of those blue guys that shoot stuff at you.. (i forgot their name)
 
Last edited:
I just finished a battle with a sweeper and two of those grunts. No crash for me...
 
Your old version works perfectly though... Hmmm...

Redownloading to try again

Are you using lgp tools? Maybe that breaks something Aali's driver needs to work properly if you aren't

even a redownload didn't help. But i have an idea.

Have you tried it with your limit break? Because mine always fills up in that battle. and right after barret attacks, when my clouds menu comes up (now with a limit break) it crashes before it loads. I think thats it
 
Last edited:
You found it. Limit breaks access a texture file that hasnt been built yet. Give me about 20 mins.
Sorry about that
 
Status
Not open for further replies.
Back
Top