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secondadvent
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here is a screenie (dont mind my massive amount of stuff on my task bar :roll
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LOLhere is a screenie (dont mind my massive amount of stuff on my task bar :roll:
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Dont worry about it. I just spent a day and a half replacing and hex editing 650 or so textures from the game so now i can figure out exactly what textures are used for each spelli was surprised when i first saw it... i was wondering what was going on, because the normal texture wasn't there (and at the start i didn't see what it said, until i got this view of it), and then it hit me. it's no biggie... pretty funny actually... i think i will keep it in for now :lol:.
at least you know what the texture is now :roll:. and i may be mistaken, but it seems like the big shot texture is used for one of the parts of the animation KotR uses, it seems to be full of other textures from everywhere else if it doesn't have it's own (i will see if i can get a screenie of what looks like big-shot... hafta get my trigger finger ready)
hmm... maybe not then, big shot looks better, it may have it's own texture then or uses a part of the fire spells.
Thats exactly what i didwhat, did you do something along the lines of the external texture, but pointed everything to textures that just say the name of the tex file it is referenced from or something along those lines?
Well the nice thing about what i did was any texture the game tries to find it wont be able to and it makes a note of it in the app.log. So its pretty easy to figure out nownice :lol:. do you have them all already identified, or do you need some help finding some of them? some of the smaller textures are likely going to be a pain to be able to see though, depending on how the game renders the texture. if you want any help in just finding which file is which (i am not a good texturer), i can help if you want/need me to.
help by do mass in-game texture searches i mean :wink:. i bet there are plenty of enemy attacks that will be harder to identify right away, that are out of reach of materia, and i don't really have too much else to do right now (making an enemy leveling mod, to make the enemies level up with you, but that will take a while to complete anyway... and english class is easy but boring, and is the only class i have right now :roll![]()
I dont know the difference between the english and french versions of the game so i cannot help you. If you could give me a list of the files in your menu lgp i may be able to helpThat's a great patch !
But how make it works with the french version please ?
Thanks !
It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try thoughAbout patching non-English versions of the game...
If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy?![]()
What does app.log say?I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directoryGLITCH: missing external texture: Spells/seffect/seffect1_06.png
copy one of the other seffect png's and rename it to the missing fileCode: [Select]That's what it is saying.Code:ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directoryGLITCH: missing external texture: Spells/seffect/seffect1_06.png