[WIP] Team Avalanche's Graphical Overhaul

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Timu, want to work on a countdown timer instead? Anything i do looks like crap
 
post the originals in a viewable image format (not .tex) or email em to me
 


Image needs to be resized to 1024x1024 to match the files ive been using.
 
Up to you. I think red would be a nice color for the numbers. AS for the background whatever you prefer. This is basically just a template though. The numbers are spread out through multiple textures that i will have to import your work into.
 
Well, my main concern was cuz all the colors are grey/blue/purple, should i stick to that? and am i just doing the countdown numbers or everything
 
Grey blue and purple arent the actual colors. The are placeholders for the game engine to use different palletes. Since we are doing things a different way with one png for each palette we need to draw in the actual colors we want to use. I wouldnt worry about the rest of the stuff on that image. Pretty sure i have most of it done. Except for the materia slots
 
Basic rule of thumb, what you draw in the image is what you will see in the game. So unless you like blue/purple.....  :lol:
 
nearly done with questions... you want it the the same overlay style (all the numbers greyd underneath, and the current number on top) and/or you want the number font broken up like in original or filled up
 
Try sticking close to the original since every time i change things a bit everyone says it should be more like the original lol
 
Here's a start of the outlines

picture73.png


I guess i'll do the old school purple too then.
 
Hmm. I like red myself, but i dunno. We are allowed a tad of artistic license arent we?
 
For the backgrounds, is it okay to have solid black? or will that cause headaches for paletting or something liek that?
 
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.
 
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