[WIP] Team Avalanche's Graphical Overhaul

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Hi there,

with the Beta 3 applied I got an error that the btlcl_07.png isn't there.


greetings
 
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?
 
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.
 
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?
Copy one of the other btlcl files and rename it to btcl_07.png
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.
Can you describe this a bit better?
 
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint
 
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint
Working on it. It's just a big drag not having any background music... Makes it annoying to play. BUT i shall persevere!
 
Would rather have no sound then those midis..

And i don't have PSF files. So i can't really try them @.@
 
I cant remember where I saw them but even so they are ripped from the psx version so i question the legality of posting them here anyways
 
Well i have the PSX version so thats not really a problem for me. I just need to know HOW to rip em at this point

On topic. How is everything coming along with your mod?
 
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.
 
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
Final_Fantasy_VII_FanArt_04_by_y-1.jpg

*credit goes to Mike Strife Nguyen for the image
 
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Second on the main menu haha.

And not sure if i can do gold saucer haha. I am A LOOOONNNNG way away. Maybe if i played ALLL night i could haha
 
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Fixed already

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

Fixed already

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Follows the design of the original. Cannot be fixed unless I remodel the X

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
Final_Fantasy_VII_FanArt_04_by_y-1.jpg

*credit goes to Mike Strife Nguyen for the image
 
Ah, thanks.  I just took a closer look and it's the gray text used after you put the items into the left screen.

The X doesn't really need a remodel since it fits the style and looks good, maybe just scale it down by 2%.
 
What do you mean by "later in the game"? I'm currently at the farewell party of slums of sector 7
 
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.
I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way  :mrgreen:
 
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