[WIP] Team Avalanche's Graphical Overhaul

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Lookin' pretty bi'chin'.

mat1.png

mat2.png


Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)
 
Lookin' pretty bi'chin'.

Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)
Awesome! Ill get them in the game and check em out

edit: tomorrow that is. lol its 3am
 
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same here... and the Chocomog summon is supposed to look cartoony... I think vectors were the right choice.
 
So, for you guys to know...
You are crazy working here. I like that :D.

And the progress speaks for itself. Keep it up please, because I hated the edgy fonts and pictures :)


Actually, only thing missing now is the backgrounds^^ (I mean those of the field, of course :) )
 
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Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font.

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Did you dither the image? If you did do you have the original?
I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.
 
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font.

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Did you dither the image? If you did do you have the original?
I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.
I don't mean to be rude, and I mean this with the utmost respect, but you are truly an idiot :/
 
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?
 
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
 
i gonna upload sl1982's beta 4 with my materia which i'll call Advent Materia just give it a name but first here is are the pics of the materia themselves.
newbluem.jpg
newgrren.jpg
newpurple2.jpg
newred.jpg
newyellow.jpg
 
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY


adventmateria1.jpg
 
Romeo, I definitely like the look of yours a little more.  Nice job  :-)
 
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?
Dithering reduces the amout of colors in the image but adds graphical 'noise' so to speak. Im sure it would be fine but im a bit fussy when it comes to the stuff i put in the mod. Dont worry ill clean it up a bit.
 
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY
Nice work. Ill add it as an extra to the mod so people have the choice of what they want to use
 
If you're referring to the main blue area, that's a fill pattern I added so it didn't look empty and plain.

Otherwise I didn't do any dithering to my knowledge.

I've also done the texture for the wooden item boxes around the field areas, it's not the same colour but I'll be fixing it shortly.

FF72009-08-1817-11-02-29.png
 
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And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
I think he means you should always save in psd first that way any changes that need to be made can be done fairly easy
 
Crate texture in .png for your perusal.

aviby.png


Needs the y removed for actual file name.

Photobucket was crapping out so I've uploaded it to imageshack.

And I have a .psd this time :D
 
Awesome job, but what you are working on right now is beyond the scope of this mod. Right now we are only working on 2d elements (ie menus, GUI for minigames, some magic). Does anyone know where his work might fit in? PRP?
 
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