[WIP] Team Avalanche's Graphical Overhaul

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Well i took a stab in the dark at making fire. Check it out

It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...
 
Wait, your pic was a resize and tweak of the original fire texture? Wow, fire always looked much lighter in battle...
 
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome

 
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Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post
 
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome

Now THAT looks like a true flamethrower!
 
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

 
Okey dokey.  I'm using Beta 5 and I haven't had a problem before this update.  Already tried updating fresh lgps.  No dice.
Here's my app log:
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Code:
INFO: Auto-detected version: 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 3.1.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960INFO: FBO extension detected, using fast scaling/postprocessing pathLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127UNEXPECTED: zero countWM_CLOSE -=-=[END OF WORLD MAP!!!]=-=-Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Runs smooth everything looks as it should until I try to load a game/start a new one.  Crashes on the spot.  I can't seem to find the error anywhere.
Just a heads up.  I'm using W7x64.

Keep up the great work guys!
 
Nothing in that log file points me towards any specific source of your problem. How are you putting the tex files into your lgp's?
 
lgptools, straight c/p, then repacking and replacing.

It's worked with everything up to beta 5 (including beta 4).
 
Replace magic.lgp and flevel.lgp with your backup copy (you did make one right?) and see if it still crashes. If it works fine you may have to use aali's lgp programs
 
Hmm, maybe the issue may have to do with magic.lgp.  The folder I downloaded had an empty magic.lgp so I didn't alter it at all.
 
Yeah goof up on my part.

Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post
 
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.
 
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.
I might tweak it a bit. I tried bolt a bit. What you guys think?

 
Fire looks fantastic, and Bolt looks great. Keep up the good work
 
Hrm.  That didn't solve my dilemma strangely.

The same APP.LOG, no real errors as far as I can see...
 
I had that problem once when i improperly repacked flevel.lgp. Thats the only thing i can think of
 
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