[WIP] Team Avalanche's Graphical Overhaul

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Oh, when I extract it it asks if I want to decompress and I say "yes to all" thinking I do not want packed files but I'll try saying no to all on a fresh flevel.
 
Confirmation on that being my issue and it's now fixed.
Thanks for the help and I'll get that.
 
So this doesnt make any sense. I removed all .tex files from magic.lgp and cure still works for some reason. Where the hell else would they hide the texture files. Damn square
 
Its possible, but if it was purely 3d then the custom driver would do a good job of making it look better

edit: Hah! I found it. It wasnt even in an lgp
 
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i know... they have a random hrc file in the battle LGp.

doga... its just a giant model of tifa's hand... floating there..
wtf?
 
Hmm.

If the files are unorganized I wonder how the code looks.

Has anyone attempted ripping apart the kernel and rewriting it to be more streamlined?
*of course that's a huge operation but I bet someone's at least tried*
 
Given the system requirements of the game i dont think it needs to be more streamlined
 
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
 
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XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
Yup. You screwed something up. Mine works fine
 
don't you pretty much HAVE to use Aali's LGP tools for that to work?
 
Yup. It is the only one i know of that correctly handles magic.lgp

edit: How does everyone like this cure so far? Not all of the texture is in the game. This is a WIP. Comments please

 
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Awesome work! The aura/circle around cure should be a bit more faded at the edges, i guess make it darker so it fades out? Also, for fire/bolt How are you doing them, resize + smudge? They look great! And you seem to put them out much faster than me slugging away at vectors.
 
You got it timu, im slowly learning how to work the photoshop. Do you think the bolt looks ok? If you do you could work on the other 2 textures for bolt
 
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