[WIP] Team Avalanche's Graphical Overhaul

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Yup. Well blue, no palettes are complete yet. Need to figure out which file is what color
 
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"
 
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"
Not to be rude or anything, but dont judge it until you see it in the game. And when it is released you are more then welcome to tweak the files and submit them. I know it is constructive criticism but if i spend hours and hours on one spell not much will get done. Plus i think it looks good
 
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
 
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
No worries. I dont begrudge anyone their opinion. All i ask is just wait to see it in action
 
Made a video of choco mog summon. Redid the first part of the summon with those glowing ball things. Also fixed the swirling eyes on the mog. Check it out.


edit: seems it doesnt work. does youtube not like fraps videos?
 
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Oh, Hmm. no idea then, FRAPS saves with an AVI doesn't it? (never used it could be wrong)
 
Did you redo the circular symbols that absorb into the player while summoning?
 
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
I apologize for my curt reply before. I took a look into the gaussian blur and you were right. Looks alot better
 
No Problem.
I may be no artist, but I've done a few things in Photoshop :) But the most important thing is, that it looks great in game. I may have even been wrong, I just took a shot at what the still picture looks like. But you version wasn too bad afterall, I've seen it moving. That makes a big difference after all.

Keep up the excellent work!
 
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Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...
 
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...
Known fuck up on my part. I mentioned it in one of my posts somewhere. Yes they should be in magic.lgp. You need to use aali's lgp program to properly remake magic.lgp
 
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