[WIP] Team Avalanche's Graphical Overhaul

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Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.
 
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.
Well im sure the cylinder effect could me modified
But i know nothing about that
 
WOW! I am lovin' that Fire2 (Fira). I haven't been keeping up much (college/work), but I will do my best to keep up with this mod. I truly cannot wait for this to be finished. Team AVALANCHE rules!  :-D
 
I need help with this! Q.Q I can't seem to see any differences at all (and yes, I'm positive that NOTHING changed).

I think I probably did something wrong. But this is what I do:

1. Downloaded Beta 7 to Desktop
2. Extracted GUI folder to Desktop, moved it to FF7 folder
3. Downloaded and moved lgp & unlgp into GUI folder
4. Moved magic.lgp, menu_us.lgp and flevel.lgp from original folders into GUI folder
5. Ran PATCH.bat (I ran it twice; the second time I did 'run as administrator' just to be safe, but..)
6. I moved back the 3 LGPs in the respective folders (although I did back-up my originals just in case, not sure if theres any differences)
7. Moved seffect1.tex from GUI to data\battle (as always, I back-up the original)
8. Moved textures to FF7 folder (asked me to merge or not, I canceled the option but instead moved the contents inside the folder to my FF7 textures folder)

I guess I did everything as the instructions told, but I couldn't get it to work/nothing changed but still playable like before.

EDIT: Omg, I think I've never been so detailed before, LOL.
 
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Are you sure your using the custom graphics driver, probably a silly question, but if your using vista or windows 7 make sure you run the ff7.exe as an admin

Reading though your post I can't see any steps that look wrong, so??
 
Lol, yea, I did have Aali's custom driver even before I downloaded this.

I always 'run as admin' for ff7. Do I need to set anything in the ff7_opengl.cfg too, like for the textures to work?
 
No you shouldn't have to, try copying GUI folder into C: Drive, then copy lgp and unlgp, magic, menu and flevel to GUI, then run patch.bat (but NOT as an admin), then delete your texture folder from ff7 directory and copy the beta 7 texture folder to ff7 directory.

Then put the lgp's back in the correct places and see what happens
 
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Did you put Aali's LGP and UnLGP in the same folder as the GUI overhaul? if not, thats you're issue.
 
ok ive tried making the lpgs from C: like 8 times and every time its the same issue.

First vid shows that the green ring around the character when they cast magic is not there and the bolt animation isnt there either --->

the second vid is the problem that makes the game unplayable. The enemy uses an attack and the game just hangs. But you can see its not frozen cuz i could still run and the charaters are moving. --->

the third vid is just for fun. I changed the fire spell a little bit. I darkened it and added more color and i like it alot. Watch in HQ. leave feedback on the fire plz.    
--->
 
Your Magic.lgp is broken.

Did you manually install using LGPtools? Or Aal's tools? Or did you run the batch file with Aali's tools in the folder?

I did the last one, haven't had a single issue.
 
i used Aali's tools and the used the patch.bat cuz i thought id never be able to mess it up that way lol im using fresh unmodded lgp's everytime and tried patching them like 8 different times and each time it comes out exactly the same. the menu LGP and flevel LGP come out fine, i just cant figure out where the magic LGP goes wrong.
 
Ok, if your having problems use this patched batch file Click Here, Put GUI in C: Drive, put magic, menu and flevel in GUI folder, put unlgp and lgp in GUI folder, put the new batch file in the GUI folder and run it (doesn't have to be run as an admin), copy all the lgp files back and put texture file in ff7 directory, put seffect1.tex in the battle folder and replace the old one.

The new Batch File has a pause command, so look through the steps it has done, if anything says failed then report back.
 
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ok, i put unmodified LGP's in and the game works fine except for looking like crap since this mod isnt installed lol
then i take the unmodified LGP's and patch them and i get the same error over again even with the patch with the pause from MXster. Here is the entire log thingy from that patch...maybe you can see something im not.

        1 file(s) copied.
Number of files in archive: 5252
Successfully extracted 5252 file(s) out of 5252 file(s) total.
C:\GUI\MagicTex\bio.tex
C:\GUI\MagicTex\blaver00.tex
C:\GUI\MagicTex\blaver01.tex
C:\GUI\MagicTex\boom_a.tex
C:\GUI\MagicTex\chocob00.tex
C:\GUI\MagicTex\chocob03.tex
C:\GUI\MagicTex\fire00.tex
C:\GUI\MagicTex\fire01.tex
C:\GUI\MagicTex\flame00.tex
C:\GUI\MagicTex\flame01.tex
C:\GUI\MagicTex\hvshot.tex
C:\GUI\MagicTex\jo_b03.tex
C:\GUI\MagicTex\jo_b04.tex
C:\GUI\MagicTex\kyogiri.tex
       14 file(s) copied.
C:\GUI\Thunder\sonic_1.tex
C:\GUI\Thunder\thunde00.tex
C:\GUI\Thunder\thunde01.tex
        3 file(s) copied.
C:\GUI\Limit\hit_1.tex
        1 file(s) copied.
Number of files to add: 5252
Successfully created archive with 5252 file(s) out of 5252 file(s) total.
        1 file(s) copied.
Number of files in archive: 50
Successfully extracted 50 file(s) out of 50 file(s) total.
C:\GUI\MenuTex\btl_win_a_h.tex
C:\GUI\MenuTex\btl_win_a_l.tex
C:\GUI\MenuTex\btl_win_b_h.tex
C:\GUI\MenuTex\btl_win_b_l.tex
C:\GUI\MenuTex\btl_win_c_h.tex
C:\GUI\MenuTex\btl_win_c_l.tex
C:\GUI\MenuTex\btl_win_d_h.tex
C:\GUI\MenuTex\btl_win_d_l.tex
C:\GUI\MenuTex\usfont_a_h.tex
C:\GUI\MenuTex\usfont_a_l.tex
C:\GUI\MenuTex\usfont_b_h.tex
C:\GUI\MenuTex\usfont_b_l.tex
       12 file(s) copied.
Number of files to add: 50
Successfully created archive with 50 file(s) out of 50 file(s) total.
        1 file(s) copied.
Number of files in archive: 729
Successfully extracted 729 file(s) out of 729 file(s) total.
C:\GUI\flevelTex\hand_1.tex
        1 file(s) copied.
Number of files to add: 729
Successfully created archive with 729 file(s) out of 729 file(s) total.
Press any key to continue . . .
 
This is coming to mind, are you sure you've got the latest version of lgp.exe and unlgp.exe? if not you should get them here and try again. BTW... with that patch.bat, it doesn't have to be run from the C: directory.
 
Well it looks like the patch is working correctly, all the tex files are being copied and the patched lgp's are being recompiled, so im not sure why its not working for u...

Edit: Maybe its your texture folder?
 
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